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Mod Conflicts

Page history last edited by Galahaut 3 years, 2 months ago

Mod Conflicts

 

Welcome to the list of mod conflicts. This is a list currently undergoing revision that may or may not have relevance to your situation.

 

Disclaimer

 

This is simply a compilation by Faceless_Wanderer of information made available through old forum threads and the mods listed may have changed since the information was posted. Listed conflicts have not been personally tested or verified. Thus, personal discretion is highly advised. This list is currently being revised from Faceless_Wanderer's original list so some information may be out of date. Please contribute any conflicts you have personally confirmed by emailing Kainee.

 


 

Credits

 

Original Creator: Faceless_Wanderer

Special Contributor: Lochnarus

Contributors: The_Madcap, Tarnsman, Illtempered, Dimitri Mazieres, Dogfish, the dark FLAME, Lady Rae, Patrograd2, Nerra, dagmara, TamaraUK, sunsi, DWS, Jhorri, Loklann, Razorwing, Dragon32. And to anyone else I missed.

 

Conflict Map Links

Map showing landmass conflicts

 

Nerra's MW Mod Conflict Map

 

Cryonaut's Map-O-Mods

 

Format

 

Plugin Title

Optional plugin description.

Optional list of confirmed compatible plugins (mainly from Author's Readme).

Compatible with:

  • Compatible Plugin 1
  • Compatible Plugin 2

Conflicts with: (List of possible conflicts along with solutions, if available.)

  • Plugin 1 - conflict description
    • Solution 1
  • Plugin 2 - conflict description

 

Listing

 

 

Skip to: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 

 

# Top

 

A Top

 

Abandoned Flat

Shack in Seyda Neen.

Conflicts with:

  • Seyda Neen Docks & Haldenshore v1.1 - docks overlap with the shack.

 

Abigail’s Petshop

Store in Seyda Neen area.

Conflicts with:

  • Seyda Neen Docks & Haldenshore with the Better Seyda Neen Lighthouse - floods entire area
    • Load Abigail’s Petshop after Seyda Neen Docks & Haldenshore with the Better Seyda Neen Lighthouse.

 

Abu’s Retreat

House mod.

Conflicts with:

  • BEER!
    • Load Abu's Retreat after BEER!
  • Gardeners of Morrowind - adds floating trees behind the house. Also replaces greenhouse trees with larger trees, making the greenhouse impassable.
    • Load Abu's Retreat in CS and rename the 6 trees in the Abu's Greenhouse cell. This fixes the problem with Gardeners of MW and also protects them from being replaced by any other tree replacer mod.
  • More Trees and Foliage - adds floating tree in front of the house.
    • Load Abu's Retreat in CS and rename the 6 trees in the Abu's Greenhouse cell. This fixes the problem with Gardeners of MW and also protects them from being replaced by any other tree replacer mod.

 

Aerelorn's Combat Enhanced by Aerelorn

Adds 30 different combat combos performed using simple combinations of the basic attacks (i.e. Slash, Slash, Thrust). There are 5 combos for each of the 6 weapon types (Long Blade, Short Blade, Blunt Weapon, Axe, Spear and Unarmed). The combos range from stat drains to knockdowns to decapitations. Adds Trance (ability to slow down time to give you a better handle on the fight and dodge attacks and arrows) and Rage (slows time even further than Trance while increasing your own speed) effects to combat. Also adds Difficulty Sliders that let you increase the health, magicka, strength, agility and speed of all enemies in the game, so you can adjust the difficulty of combat.

Compatibility with:

Conflicts with:

 

Ald Vendras Moved v3.0/3.1

Combination mod adding landmasses, towns and quests in the West/Northwest/North compass quarter of Vvardenfell, also East/Southeast of Solstheim. Version 3.0/3.1 incorporates most of the patches to 2.5.

Compatible with:

  • Inn of the Whispering Wood
  • White Wolf of Lokken Mountain

Conflicts with:

  • Doom Door - no longer supported by request of author, conflict is assumed to exist.
  • Inn of the Whispering Wood AND White Wolf of Lokken Mountain
    • Load one or the other but not both.
  • Legends of Yuduma
  • Sea of Solstheim - possible conflict
  • The Glory Road

 

Ald-Vendras Moved v2.5

Combination mod adding landmasses, towns and quests in the West/Northwest/North compass quarter of Vvardenfell, also East/Southeast of Solstheim.

Compatible with:

  • Balmora Expansion - requires patch.
  • Doom Door - requires patch.
  • Inn of the Whispering Wood
  • Korobal Island - requires patch.
  • The Illuminated Order - requires patch.
  • White Wolf of Lokken Mountain

Conflicts with:

  • Inn of the Whispering Wood AND White Wolf of Lokken Mountain
    • Load one or the other but not both.
  • Legends of Yuduma
  • Sea of Solstheim - possible conflict.
  • The Glory Road

 

Alice

Conflicts with:

  • Nevana's Assistant's and Apprentices.

 

AlienSlof's Better Beasts

Graphics replacer for beasts.

Conflicts with:

  • Beryl's Head Replacer - has head conflicts.
    • Remove Argonian and Khajiit IDs from Beryl's Head Replacer to fix it.

 

Akiviri Island

Description pending.

Conflicts with:

  • Siege at Firemoth

 

Annastia v3.3

Adds new landmass with cities and quests, located far to the south off the map.

Conflicts with:

  • Balmora Expansion
    • Load before Balmora Expansion to prevent cell conflict.
  • Vivec Expanded - possible conflict as Annastia extends the Vivec docks slightly for its transport ship.
  • Japanese House - possible conflict.

 

Armigers at Ghostgate

Conflicts with:

  • Guarded Ghostgate - minor conflict where Armiger is stuck in rope.
    • Move the Armiger in TES CS.

 

Armor of Jet and Gold by Jeremy McGuinn

Adds armor for the Knights of Tamriel that is obtained through a quest given at a tomb added to game.

Conflicts with:

  • Vibrant Trees - places tree above tomb entrance.

 

Authentic Signs: Inns and Taverns v1.1

Replaces signs for various inns and taverns with new ones.

Conflicts with:

  • Unique Signs
    • Load AFTER Unique Signs.

 

B Top

 

Balmora Expansion

Combination mod for Balmora.

Conflicts with:

  • Gardeners of Morrowind - cell conflicts.
    • Load after Gardeners of Morrowind.

Beer! by Tarnsman

Adds beer and suitable drinking environments to Morrowind.

Conflicts with:

  • Pegas Horse Ranch - a landscape conflict in cell (11,13)
    • Use Tarnsman's Pegas Horse Ranch compatible version or merge both plugins in TES CS.

Beer! Merged with Necessities of Morrowind by Tarnsman

Conflicts with:

  • Abu's Retreat
    • Load before Abu's Retreat
  • Iliandria, an Altmer Town - cell conflict.
    • Load before Iliandria.
  • Lothavor's Legacy - possible conflict.
  • Suran Underworld - cell conflict in Fort Frostmoth
    • Load before Suran Underworld.
  • Vibrant Trees - tree sticking out of the side of the Twin Goats Tavern and minor landmass conflicts.
    • Load after Vibrant Trees.
  • White Wolf of Lokken Island - slight cell conflict in cell (-22,16)
    • Can be corrected in the editor.

Beryl's Head Replacer by Beryllium

Replaces all NPCs with heads from various head and face packs.

Conflicts with:

  • AlienSlof's Better Beasts
    • Remove Argonians and Khajiit IDs from Beryl's Head Replacer in TES CS.

BE Soothsayer

Conflicts with:

  • Nevana's Assistant's and Apprentices

Better Seyda Neen Lighthouse

Conflicts with:

  • Seyda Neen Docks & Haldenshore v1.1
    • Use Pseron Wyrd's fix.

Beyond YsGramor

A faction, quests and multiple areas. Includes a small island south of Vvardenfell.

Compatible with:

  • Booty Isle

Conflicts with:

  • Black Mill - at least 1 cell conflict east of Sadrith Mora.
  • Black Queen Chronicles - damages a mountain outside Seyda Neen.
    • Load after Black Queen Chronicles.
  • Tarmar

Black Mill

Major quest addition with new landmasses.

Compatible with:

  • Booty Isle

Conflicts with:

  • Beyond Ysgramor
  • Brother Juniper's Twin Lamps
  • Fishing Academy - possible conflict.
  • Seyda Neen Docks & Haldenshore - minor house conflict
  • Seekers Faction - dialog conflict with conversation topic 'Inquisitors'
  • SellnSail Galleon
  • Silgrad Tower

Black Queen Chronicles

Conflicts with:

  • Beyond Ysgramor - damages mountain outside Seyda Neen.
    • Load Beyond Ysgramor after Black Queen Chronicles.
  • Brother Juniper’s Twin Lamps
    • Load Black Queen Chronicles before it.
  • Castlevania Mod - landmass conflict.
  • Siege at Firemoth - Firemoth is underwater.
    • Load Siege at Firemoth after Black Queen Chronicles.
  • Trade Routes - overlapping islands.

 

Booty Isle

Adds 3 small islands east, southeast and south of Vvardenfell with quests.

Compatible with:

  • Beyond Ysgramor
  • Black Mill
  • Korobal Island
  • Moon's Spawn
  • Pearl Island
  • Sorefoot Enterprises

Conflicts with:

  • Journey’s End - cell conflict in cells (19,-12), (19, -13), (18, -12), (18, -13) causing possible CTD
    • Load Booty Isle after Journey's End to avoid the crash but conflicts will still exist.

 

Brother Juniper’s Twin Lamps

Conflicts with:

  • Black Queen Chronicles
    • Load before Black Queen Chronicles.
  • Nevana’s Twin Lamps and Slave Hunters - has overlaps in changes on many NPCs.

 

C Top

 

Castlevania Mod

Conflicts with:

  • Black Queen Chronicles - landmass conflict.

 

Cloak and Dagger Shop

Conflicts with:

  • Witchgirl Adventures

 

Chapels of Vvardenfell v2.0

Conflicts with:

  • Nevana's Assistants and Apprentices - chapel overlaps and covers some of Nevana's NPCs in Caldera, possibly also in other towns.

 

Children of Morrowind by Emma

Adds children to Morrowind.

Compatible with:

  • Ald Redaynia Extended
  • Ascadian Rose Cottage
  • Companionable Cats
  • Dog Companions
  • Sadrith Mora Academy of Magecraft
  • Skaal Home v2.0
  • Suran Extended - Family Version
  • The White Wolf Of The Lokken Mountain by Emma
  • Thief Companion Constance
  • Wolf Companion

Conflicts with:

  • Morrowind Comes Alive (Guard Patch) by Neoptolemus - Saves made in exterior city cells may be corrupted on loading.
    • Make saves in interior cells instead.
  • Tombs Expanded - causes game to crash on loading.
    • Solution 1: Before you exit the game, go into an interior cell and rest for +72 gamehours (or just wait in the cell for + 72 hours). This will make the '72-hours-bug/feature' reset all cells. Save again. Exit game. If you should have problems loading your other saves, you will still be able to load this one.
    • Solution 2: Use Wrye Mash to fix it. Further instructions found here.
  • Walled Balmora - Temple is moved into a CoM playground
    • Move temple in CS to fix it.

 

Children of the Night

Conflicts with:

  • Doom Door - ghosting.

 

City of Black Light

Adds island containing city located west of Gnisis.

Conflicts with:

  • Havish - landmass conflict.

 

Clockwork Tower

Conflicts with:

  • Vvardenfell News - both use 'A_Fate' as an id. Clockwork Tower uses it as a creature while Vvardenfell News uses it as an article of clothing
    • Rename one of them in the CS to fix it.

 

CM_Partners v2.2 (and v2.5 & v2.6x) by Cutthroat Mods

Conflicts with:

  • MQB_AndromacheBB
    • If your partners are Nord, open CM_Partners in the CS and either change the Nord partners into another race or remove them and place them elsewhere in the game.

 

D Top

 

Devil's Rock for Vivec's Soul

Adds island located far northeast of Vvardenfell, off the map, occupying about ten cells around (27,47).

No currently known conflicts.

 

Doom Door

Compatible with:

  • Ald Vendras v2.5 - requires patch.

Conflicts with:

  • Children of the Night - ghosting.

 

Dracandros' Voice 2.71

Adds many choices and commands to NPC dialogue.

Conflicts with:

  • LGNPC Project plugins - uses Background dialogue topic, which Dracandros' Voice removes.
  • Any other plugin that uses the Background dialogue topic

 

Dracus Durzog Armor v1.1

Conflicts with:

  • Indybank
    • Use the No Houses version of Indybank.
    • Move the tower in Dagon Fel.

 

Dulsya Isle

Adds landmass west/southwest of Vvardenfell with 2 cities and quests.

Conflicts with:

  • Liligue Island
  • Sea of Destiny

 

E Top

 

The Entertainers by Bethesda Softworks

Conflicts with:

  • Improved Inns - both add overlapping scripts to the proprietor of the Eight Plates.

 

F Top

 

Firemoth Expanded

Conflicts with:

  • Seyda Neen Docks & Haldenshore v1.1 - overlapping boats.

 

G Top

 

Gardeners of Morrowind

Conflicts with:

Some tree rearrangements to avoid weird placing with Gorg's

  • Balmora Expansion - cell conflicts and weirdly placed trees.
    • Load before Balmora Expansion.
    • Rearrange trees in TES CS.
  • Abu’s Retreat
  • Sea of Destiny - some trees appear in mid-air
    • Corrected using the CS.

 

Guarded Ghostgate

Adds guards to Ghostgate.

Conflicts with:

  • Armigers at Ghostgate - an Armiger is stuck in rope
    • Move the Armiger in the CS.

 

Giants

Conflicts with:

  • Village of Mora Uvirith - conflicting dragon01 creature entry causes a CTD if a dragon01 is encountered.
    • Delete dragon01 from Village of Mora Uvirith and any merged lists.
  • Haldenshore - spawn points placed in the new towns.

 

Give Your Orders by TheLys

Adds many choices and commands to NPC dialogue.

Compatible with:

  • Dracandros' Voice

Conflicts with:

  • LGNPC Project plugins - unconfirmed conflict.

 

The Glory Road

Conflicts with:

  • Ald Vendras v2.5, v3.0, v3.1
  • Havish

 

The Goblin Lab

Conflicts with:

  • N’dib_5 - overlapping landmasses.

 

Guide to... Graphics Replacer

Conflicts with:

  • K_Scroll_Upgrade - changes the meshes of the same objects
    • Load after K_Scroll_Upgrage to change only the guides.
    • Manually edit to combine.

 

H Top

 

Havish

Adds a city with quests on landmass west and northwest of Vvardenfell.

Compatible with:

  • Beyond Ysgramor
  • Black Queen Chronicles
  • Booty Island
  • Children of the Night 2
  • Fort Firemoth
  • Haldenshore
  • Moon's Spawn
  • Sorefoot Enterprises
  • Staneqau Island
  • Trade Routes
  • Vogar

Conflicts with:

  • Black Light - landmass conflict.
  • Morrowind4Fish - spawn points are placed in Havish’s area.
  • The Glory Road
  • Silgrad Tower
  • Sea of Solstheim - possible conflict.
  • Velayia - possible unconfirmed conflict.

 

House of Spears

Conflicts with:

  • Suran Archery House
    • Fix available.

 

I Top

 

Icatos

Adds an underground town and quests to western Morrowind, reached by a travel NPC in Vivec.

Currently no known conflicts.

 

Iliandria, an Altmer Town

Conflicts with:

  • Beer! - cell conflict.
    • Load after BEER!

 

Illuminated Order

Faction and quest mod.

Misc. minor overlapping with other mods (mainly NPCs), like McAsmod's Werewolves and LGNPCP - Khuul.

Conflicts with:

  • Indybank
    • Use Pseron Wyrd's Indybank compatible version.

 

Improved Inns

Conflicts with:

  • The Entertainers - both add overlapping scripts to the proprietor of the Eight Plates.

 

Indy Armorer by Indestructible

Conflicts with:

  • Complete Morrowind 5: Smithing
  • Complete Morrowind: Full

 

IndyBank by Indestructible

Conflicts with:

  • Balmora Expansion and Beer! - cell conflicts with buildings.
    • IndyBank must be loaded before Balmora Expansion and after Beer!
  • Dracus Durzog Armor v1.1 - tower in Dagon Fel is moved.
    • Use the No Houses version.
  • Illuminated Order
    • Use Pseron Wyrd's compatibility version of Indybank.

 

Inn of the Whispering Wood

Conflicts with:

  • White Wolf of Lokken Mountain

 

J Top

 

Journey’s End

Conflicts with:

  • Booty Island - CTD.
    • Load Booty Isle after Journey's End.
  • Moon’s Spawn

 

K Top

 

Korobal Island

Adds an island with a quest, northeast of Sadrith Mora.

Compatible with:

  • Abandoned Flat
  • Advanced Guards
  • Black Mill
  • Doom Door
  • Dragon Perch Island
  • Giants
  • Havish
  • Illuminated Order
  • Investigators
  • Island of Tusar
  • Martistan Castle
  • Master Index
  • NightTime Doorlocks
  • Rogues
  • Siege at Firemoth
  • Suran Underworld
  • Thief Experience

Conflicts with:

  • The Goblin Lab
  • Moon's Spawn - landscape cell conflict.
  • New Khuul
  • Physiqued Capes - conflict with store in Vivec.

 

K_Scroll_Upgrade

Conflicts with:

  • Guide to… Replacer - both try to change the meshes of the same objects
    • Load K_Scroll_Upgrade first to change only the guides.
    • Manually edit both plugins to combine them.

 

L Top

 

Lilligue Island

Adds large island chain landmass located south, off Vivec. Has 2 towns and quests.

Conflicts with:

  • Dulsya Isle
  • Veldion

 

Living Cities of Vvardenfell

Conflicts with:

  • Lockbash Enhanced

 

Lockbash Enhanced

Conflicts with:

  • Living Cities of Vvardenfell

 

Lord Alt Tab

Conflicts with:

  • Nevana's Assistant's and Apprentices

 

M Top

 

Improvements#Cap Removal|Madd Leveler by Madd_Mugsy

Conflicts with:

  • Necessities of Morrowind

 

Magic Effects Bug Fixes

Conflicts with:

  • Wakim's Game Improvements by Wakim
    • Load before Wakim's Game Improvements.

 

MentalElf's ArcaneGuard

Quest mod for an armor set that gets new enchantments as more pieces are found.

Conflicts with:

  • Chargen Revamped - AG loads a script during chargen, which mods changing the chargen can skip causing Morrowind to hang
    • Edit the AG script check to start switched 'on' or disable it.
  • QuickChar - AG loads a script during chargen, which mods changing the chargen can skip causing Morrowind to hang.
    • Edit the AG script check to start switched 'on' or disable it.
  • Other Chargen Mods - AG loads a script during chargen, which mods changing the chargen can skip causing Morrowind to hang.
    • Edit the AG script check to start switched 'on' or disable it.

 

Moon’s Spawn

Conflicts with:

  • Journey’s End

 

Improvements#Cap Removal|Morrowind Decapitated by Fliggerty

Morrowind Decapitated utilizes existing game mechanics to remove level caps. What this means is that your skills will progress exactly as they always have. Falling, for example, will increase your Acrobatics Skill by the same amount depending on height. Also, attribute multipliers will work just as they do in the vanilla game. (A future version will have an option to tweak these for balancing purposes.) The over-100 levels are achieved by using a fortification spell, which gives the benefit of having no level cap whatsoever. Also, any "corrections" that need to be done are handled automatically, requiring no spell or other intervention from the player.

Conflicts:

 

Morrowind4Fish

Conflicts with:

  • Havish - places spawn points in Havish’s area.

 

MP*Canus' Necromantic Robe 2

Conflicts with:

  • Xanondorf's Rare Robes Collection - both try to change the robe worn by Goris the Maggot King.

 

MQB_AndromacheBB

Conflicts with:

  • CM_Partners v2.2 (and v2.5 & 2.6x) - NPC conflicts in Dagon Fel.
    • If your partners are Nord, open CM_Partners in CS and either change the Nord partners into another race or remove them and place them elsewhere in the game.

 

N Top

 

N’Dib_5

Conflicts with:

  • The Goblin Lab - overlapping landmasses.

 

Necessities of Morrowind

Conflicts with:

  • Walled Balmora - objects moved into the wall at Caius Cosades’ house.
    • Move the affected objects in CS.
  • Madd Leveler
  • Nevana’s Twin Lamps and Slave Hunters - NoM Food Store moves landscape, leaving slaver tower floating.

 

Nevana's Assistant's and Apprentices

Conflicts with:

  • Chapels of Vvardenfell v2.0 - chapel overlaps and covers some of Nevana's hirable NPCs in Caldera, possibly also in other towns.
  • Alice - placement conflicts.
    • Fix in CS.
  • BE Soothsayer - placement conflicts.
    • Fix in CS.
  • Lord Alt Tab - placement conflicts.
    • Fix in CS.

 

Nevana’s Twin Lamps and Slave Hunters

Conflicts with:

  • Brother Juniper's Twin Lamps - overlaps changes made to many of the NPCs.
  • Necessities of Morrowind - NoM Food Store moves landscape, leaving slaver tower floating.

 

Nudity Greeting Expansion by Princess Stomper

Expands NPC responses to conversation with nude PC. Try to load as close to last as possible to avoid being overridden by other plugins.

 

O Top

 

P Top

 

Pegas Horse Ranch by MadMax

Ridable horses, complete with ranch.

Conflicts with:

  • Beer! by Tarnsman - landscape cell conflict (11,13)
    • Use Tarnsman's Pegas Horse Ranch compatible version of Beer!.
    • Merge both plugins in the CS.
  • Exotics Boutique
  • SabreGirl's Morrowind Ecology by Sabregirl
  • Seeker's Faction
  • Sword of the Seven Spirits - cave entrance is in the same cell as Pegas Horse Ranch.

 

Pseron Wyrd’s “PW_redesigned vivec-vivec expansion”

Conflicts with:

  • Vivec Neverine Palace

 

Q Top

 

Quickchar

Speeds up character generation by cutting out the dialogue and going straight to the Character Generation menus. Quickchar disables the script that allows the player to use the bedroll in the Seyda Neen Census & Excise office.

Conflicts with:

 

R Top

 

The Runaway v1.2

Conflicts with:

  • Sea of Destiny - major cell conflicts.

 

S Top

 

Sea of Destiny

Adds an island chain landmass southwest of Seyda Neen with quests.

Conflicts with:

  • Dulsya isle
  • Havish
  • Haldenshore
  • The Runaway v1.2 - major cell conflicts.
  • Wizard's Islands.

 

Seekers

Faction mod.

Conflicts with:

  • Living Cities of Vvardenfell - problem with a door to a Seeker's house in Caldera.
  • The Black Mill - conflict with the conversation topic "Inquisitors"

 

SellnSail Galleon

Conflicts with:

  • The Black Mill

 

Seyda Neen Docks & Haldenshore v1.1

Combination mod with quests, expanding Seyda Neen and adding a thieves' town nearby.

Compatibility with:

  • The abandoned necromancer's abode from magic trinkets of Tamriel v3
  • The added boat from Beyond Ysgramor.

Conflicts with:

  • Abandoned Flat - docks overlap with shack.
  • Better Seyda Neen Lighthouse
    • Use Pseron Wyrd's fix.
  • Black Mill - conflicts with house added in Black Mill.
  • Firemoth Expanded - overlapping boats.
  • Giants - conflict with spawn points that Giants adds in Haldenshore.
  • Other Seyda Neen mods - possible conflicts
  • Seyda Neen Fast Travel by Sea v1.0621
  • Vampire Realism II

 

Seyda Neen Fast Travel by Sea v1.0621-

Conflicts with:

  • Seyda Neen Docks & Haldenshore

 

Siege at Firemoth by Bethesda Softworks

Conflicts with:

  • Black Queen Chronicles
    • Load Siege at Firemoth after Black Queen Chronicles.

 

Silgrad Tower

Conflicts with:

  • Black Mill
  • Havish
  • Wizard Islands

 

Suran Archery House

Conflicts with:

  • House of Spears
    • Fix available.
  • Suran Underworld 2.5
    • Fix pending in Suran Underworld v3.0

 

Suran Underworld v2.5

Conflicts with:

  • Necessities of Morrowind - in Fort Frostmoth.
    • Load after NoM or the version of BEER! that includes it.
  • Suran Archery House
    • Fix pending in Suran Underworld v3.0

 

Sword of Seven Spirits

Conflicts with:

  • Pegas Horse Ranch - cave entrance is in the same cell as Pegas Horse Ranch.

 

T Top

 

Tarmar

Adds a new town with investigation quests. More information pending.

Conflicts with:

  • Beyond Ysgramor

 

Text Patch 1.2

Fixes thousands of typos in the Morrowind game text.

Conflicts with:

  • The Unofficial Morrowind Patch.

 

Trade Routes

Conflicts with:

  • Black Queen Chronicles - overlapping islands.

 

The Unofficial Morrowind Patch by Thepal

Huge mod that patches many bugs.

Conflicts with:

 

Tombs Expanded

Description pending.

Conflicts with:

  • Children of Morrowind - causes game to crash on loading.
    • Solution 1: Before you exit the game, go into an interior cell and rest for +72 gamehours (or just wait in the cell for + 72 hours). This will make the '72-hours-bug/feature' reset all cells. Save again. Exit game. If you should have problems loading your other saves, you will still be able to load this one.
    • Solution 2: Use Wrye Mash to fix it. Further instructions found here.

 

U Top

 

V Top

 

Vampire Realism II

Conflicts with:

  • Indybank - minor cell conflicts with crypts in Dagon Fel
    • Load Vampire Realism II after Indybank.
  • Necessities of Morrowind - in Fort Frostmoth.
  • Seyda Neen Docks and Haldenshore
  • Walled Balmora - moved temple overlaps with crypt entrance.
    • Move temple in CS.

 

Velayia

Adds new landmass west and southwest of Vvardenfell, south of Havish / City of Black Light area.

Conflicts with:

  • Havish - unconfirmed conflict.
  • Sea of Destiny - if Velayia is loaded after SoD it puts the SoD landmass under water.
    • Load Velayia before Sea of Destiny.

 

Veldion

Description info pending.

Compatible with:

  • Sea of Destiny
  • Wizard Islands

Conflicts with:

  • Dragon's Breech

 

VGreetings by The Other Felix

Conflicts with:

  • The Unofficial Morrowind Patch

 

Village of Mora Uvirith

Conflicts with:

  • Giants - shares dragon01 creature entry causing a CTD if a dragon01 is encountered.
    • Delete dragon01 from Village of Mora Uvirith and any merged lists.

 

Vivec Nerevarine Palace

Conflicts with:

  • Pseron Wyrd’s “PW_redesigned vivec-vivec expansion”

 

Vvardenfell News

Conflicts with:

  • Clockwork Tower - both use 'A_Fate' as an id with Clockwork Tower using it as a creature and Vvardenfell News using it as an article of clothing.
    • Rename one of them in the CS to fix it.

 

W Top

 

Wakim’s Game Improvements by Wakim

Conflicts with:

  • Weapon Range Balance - changes the same values.

 

Walled Balmora

Adds walls to Balmora.

Conflicts with:

    • Children of Morrowind - moved temple overlaps with playground.
    • Move temple in CS.
  • Necessities of Morrowind - moved objects into wall at Caius Cosades’ house.
    • Move objects in CS.
  • Vampire Realism - moved temple overlaps with Vampire Realism crypt.
    • Move temple using CS.

 

Weapon Range Balance

Conflicts with:

  • Wakim’s Game Improvements - changes the same values.

 

White Wolf of Lokken Mountain by Emma

Conflicts with:

  • Inn of the Whispering Wood.

 

Witchgirl Adventure

Conflicts with:

  • Cloak and Dagger Shop

 

Wizard Islands

Conflicts with:

  • Silgrad Tower

 

X Top

 

Xanondorf's Rare Robes Collection

Conflicts with:

  • MP*Canus' Necromantic Robe 2 - both tries to change the robe worn by Goris the Maggot King.

 

Y Top

 

Z Top

 

Miscellaneous Conflict Information:

 

  • Any NPC Head Replacer mod will conflict with mods that modify stock NPCs unless the NPC replacer is an ESM, in which case only changes to the heads may conflict. TESTool's Merged Object function could help when such conflicts occur.

 

  • Almost any Herbalism script mod will conflict with another Herbalism script mod due to overlapping scripts and objects. One partial exception is TheLys’ Resources Enhanced, which modifies non-plant component makers, such as mineral deposits. Resources Enhanced can be presumed to conflict with scripts of various mining mods and mods that restock mineral deposits.

 

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