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Vampires

Page history last edited by Kainee 1 yr ago

Vampire Mods

Mods that change or add to any gameplay related to vampires.

 

Parent Category:

Evil Mods

Related Categories:

Werewolves

 

Aprogas's Vampire by Jasper Jongman

Adds quest that allows vampires to trade with Telvanni, lets vampires regenerate health/fatigue, makes sun damage weather dependent and adds a quest to allow vampires to talk with NPCs using a potion. For WGI compatible version, see Game Improvements.

 

Be A Beast by Tahnu Sheppard

Requires Tribunal and Bloodmoon

This mod adds an amulet in the Skaal Village on a tree stump that gives you 100% disease weakness so those immune to common disease can now become a vampire and werewolf by wearing it and then fighting one of them. Once you have caught the disease, you can then take it off.

 

Bloodlines by Carnithus

Requires Tribunal or Bloodmoon

Requires Vampire Embrace by Cortex

Join the Nasgiel! As a Vampire you will be able to join the Order of the Nasgiel. It is a Faction that maintains the Blood Lines Territories between the great houses. This is Part I in an ongoing series. The purpose of this release is to get your Vampire equipped and into the story.

 

Cattle Fix by Peter

Fixes an oversight in the original cattleScript that lists you as killing your own cattle after killing cattle of OTHER clans. This mod fixes the cattleScript in a way it tries to detect in which cell the kill actually took place. The punishment will only happen if it happened in your own clan HQ. So if you kill Berne or Quarra cattle as an Aundae, or vice versa, nothing will happen.

 

CharGen Diseases by Marbred

Requires Bloodmoon

This mod allows you to select during the Character Generation stage to have either no disease, the werewolf disease or any of the vampire clan diseases. It's simple and easy. An update of the older CharGen Vampire and Chargen Werewolf mods. Do not load with any other CharGen Vampire or Werewolf mods.

 

CharGen Vampire Aundae by Marbred

Once you enter the Seyda Neen Census Office you become afflicted with the vampire disease. Do or don't follow through with the vampire-making ritual, it's up to you. Do not load with any other CharGen Vampire mods.

 

CharGen Vampire Berne by Marbred

Creating a new character (or just entering the Seyda Neen Census Office) automatically infects you with the vampire disease. If you don't want to be a vamp, then just drink a cure common disease within 3 days and all is good. Do not load with any other CharGen Vampire mods.

 

CharGen Vampire Birthsigns by Marbred

Allows you to pick from the 3 vampire clans birthsigns, and become a vampire right from the start. Do not load with any other CharGen Vampire mods.

 

Diablerie (Alternate Download Link) by AlienSlof and Peter

Requires Tribunal and Bloodmoon

Requires Vampire Embrace by Cortex, Vampiric Hunger III by Zennorious and MWSE

Allows you to drink other vampires dry using the Vampire Embrace combat feeding feature and gain some of their powers. What you gain depends on the clan of the vampire: drink from a Quarra and you will increase your combat skills, drink from a Berne and you might increase in stealth, drink from an Aundae to improve your magical abilities. However, use of Diablerie will affect your humanity and social interaction skills and awake the beast within which demands more blood to fuel its hunger. Frequent use will affect your standing in the clan to the point where your clan mates and vampire children will attack you on sight.

 

Galur Rithari, The Rest of the Story by Curmudgeon / LostInSpace

Requires Tribunal and Bloodmoon

This is a quest for the pure of heart (blood). It is based on the contents of a book written by Bethesda, Private Papers of Galur Rithari, Buoyant Armiger. Galur Rithari became a vampire with horrifying consequences (in this version of The Rest of the Story). This plugin fleshes out his story. Vampires, cured vampires, werewolves, those suffering from Porphyric Hemophilia - the vampire blood disease and those with lycanthropy can NOT complete the quest. Cured werewolves, however, can. Ultimately you must deal simultaneously with three level 80 vampires in order to complete the first part of the quest. The second part of the quest provides a test for *advanced* alchemists which, if completed successfully, will reward the player with the Secret Masters alchemical apparatus.

 

Quarra Clan by Jonathan Nash

Makes the Quarra clan a joinable faction with about 20 quests and around 8+ hours of gameplay added.

 

Scent of Blood (Alternate Download Link) by AlienSlof and Peter

Requires MWSE

Allows your vampire character to distinguish the clan of other vampires by their scent. This ability is part of a vampire's blood magic and comes at no additional cost. It will happen automatically once you are in the vicinity of other vampires and requires no special action. This mod will work on any NPC vampire added by mods, as long as those NPCs use the default Vampire_Aundae/Berne/Quarra scripts.

 

Scripted Spells by Cortex

Requires Bloodmoon

This mod adds new spells created through scripting and new NPCs who sell them. Transform into creatures that can be seen in 3rd person view, steal spells from the minds of your enemies, add explosive damage to your attacks, create walls of fire and animated bones. Scripted Spells is game balanced, great care has been taken to insure spells cost enough magicka for their power. Transformations disable hand held weapon use and most spellcasting. Wall spells require strategy to be effective. Stealing spells is a crime unless you are attacked first.

 

Slof's Vampire Faces by AlienSlof

Replaces all the default vampire faces with new, hand-painted high resolution, fanged and glow-eyed faces. They may be a little too pretty for some tastes. This doesn't replace the beast race faces - they are covered in Slof's Better Beasts.

 

Suran Underworld by Matthew

Requires Tribunal and Bloodmoon

Adds an extensive underworld to Suran, which can be found underneath the city. Just look for a couple of trap doors one in the basement of the Suran Temple, the other in a storage room in the guard tower near the silt strider port. There is a criminal organization called the BloodFang Tong which, through the course of 20 quests, you may rise to lead. This mod also delves into the mystery of the ring, Aktheron, which the player will acquire during the course of a Tong quest. Solving the riddle of the ring involves an in-depth quest roughly the equivalent of 5 Faction type quests, and the player may find themselves in possession of an expandable castle complex once the current owner is dispatched. This mod is recommended for 20th level (30th level is better) since the BloodFang Tong difficulty level is on par with Tribunal, and the Aktheron difficulty level is on par with Bloodmoon. Keep in mind that the BloodFang Tong is a criminal organization. Throughout the course of the Tong quests the player will acquire a residence, which is expandable. This mod is vampire friendly.

 

The Underground by Qarl

Requires Tribunal and Bloodmoon

An enormous quest mod largely set in The Elder Scrolls lore. You'll encounter an attractive vampire of the opposite sex with whom you can cultivate a successful romantic relationship with and eventually have them as a full companion. You will venture into foreboding underground dungeons, labyrinths, and tunnels taking you on an engaging adventure full of puzzles and traps and many more things which require as much wit as fortitude. You may take the path of the virtuous and save the world from unspeakable evil, or take the road which leads to its destruction. The choice is yours. Note that this mod has a very large file size as it is over 1.2 GB extracted.

 

Vampire Blood by DarkLordSigma

This mod adds 3 new items: Vial of Aundae Blood, Vial of Burne Blood, and Vial of Quarra Blood. Drink it and *poof!* You get infected with Porphoric Hemophelia!

 

Vampire Doors Bugfix by Yacoby

This mod removes the bug were the red sun damage ring will still remain when entering a interior from an exterior. To notice the change you have to be a vampire, it has to be daytime and you have to be outside. when you activate a load door the screen will fade to black and then the "Loading Area" will appear. In the small wait you cannot be hurt in any way.

 

Vampire Dreams Reduction by Pseudopath

This is a simple plugin that reduces the likelihood of the player character being awakened by the Vampire Dreams without removing them or adding more dreams.

 

Vampire Embrace by Cortex

Requires Tribunal and Bloodmoon

Embrace NPCs to convert them into vampires who will follow and fight for you. Three different ways you can embrace people: convince NPCs to accept the embrace and getting them addicted to giving you blood, take them by force through combat using the vampire bite combat mode or take too much blood while using the blood drinking topic. There are many other features for you and your vampires.

 

Vampire Embrace Companion Control by AlienSlof and Peter

Requires Tribunal and Bloodmoon

Requires Vampire Embrace by Cortex and MWSE v0.9.2 and later

Allows you to tell your vampire children, thralls and slaves to follow you, stay where they are or wander around with a single keystroke and no need to open dialog.

 

Vampire Hider by Yacoby

Requires Tribunal or Bloodmoon

When you are a vampire, this mod allows you to talk to people normaly when wearing helms, if you are not a vampire, it has no effect. The one problem with this is that if you are wearing an open helm, it will also allow you to talk to people normally.

 

Vampire Realism by Jaxalot

Vampire Realism is an ongoing project to improve vampires in Morrowind. Rather than focusing on a single larger feature, it is basically a large compilation of changes to vampires, to improve the whole experience. Includes randomly spawning vampires, the ability to stake vampires, scripted sun damage based on the weather, vampire hunters and many other features and abilities.

 

Vampire Werewolf by Cortex

Requires Bloodmoon

Allows vampires to become werewolves, allows werewolves to become vampires, fixes the vampire werewolf head bug, and includes a choice of 4 different heads for your vampire werewolf. Cortex recommends for use with this mod Werewolf Evolution. This will among other things, allow you to add your vampire bonuses to your werewolf form. Without this mod the vampire werewolf form has the same fixed attributes as a normal werewolf.

 

Vampire Werewolf - Werewolf Realism Patch by Blade9722

Requires Bloodmoon

Requires Bloodmoon Werewolf Realism by Sabregirl and Vampire Werewolf by Cortex

This is a trivial fix which allows to play Sabregirl Werewolf Realism and Cortex Vampire Werewolf mods together. It simply changes Sabregirl WereCheckScript by commenting three lines in the exact way that Vampire Werewolf does.

 

Vampiric Hunger III by Zennorious

Requires Tribunal and Bloodmoon

Requires Vampire Embrace

Options require MGE

Adds a a blood level for vampires that makes the player hunger for blood when it reaches 0. When you are hungry, your fatigue will first start to decrease at an accelerating rate, then your clan-specific abilities will start to decrease and finally, you will start losing health. To feed your hunger for blood, you can use either Vampire Embrace's "Blood Drinking" dialogue, use Vampire Embrace's combat feeding or make use of blood potions that you can make and rats. The hunger for blood is sharper for those first starting out as a vampire (or with this mod) and then tapers off as you drink more. Adds other features like: drinking from your vampire children blood will give you ability bonuses for a period of time; drinking blood also restores a little magicka; adds new vampiric spells can be acquired after you live a certain amount of days as a vampire or level up a previous spell; makes sun damage scripted and dependent on the hour and weather; adds a new visual effect for death where the player disappears and a black skeleton dies. Screenshots

 

Vampiric Hunger Bloodreport by Peter

Requires Tribunal or Bloodmoon

Requires Vampiric Hunger III by Zennorious and MWSE

Provides an alternate way to check your bloodlevel without using the MGE bloodmeter included with Vampiric Hunger. A message box pops up with the status of your bloodlevel with the press of a pre-defined key.

 

Vampiric Illusion (Alternate Download Link) by AlienSlof and Peter

Requires Tribunal or Bloodmoon

Requires Vampiric Hunger III by Zennorious and MWSE

Allows you to hide your vampiric features using magic or other means but changes normal Vampiric Hunger III by making NPCs recognize the player as a vampire by default without those illusions.

 

Vampiric Regeneration by AlienSlof & Peter

Requires Tribunal and Bloodmoon

Vampiric Hunger III by Zennorious and Vampire Realism by Jaxalot recommended

This mod offers a balanced regeneration for vampires based on their blood level from Vampiric Hunger. In addition it changes the blood vials from Vampire Realism to store a dynamic amount of blood instead of the previous static 45 points. This mod was designed to be used together with the no-health-restore feature from Vampire Realism, which prevents the vampire player to use restore health spells and potions.

 

Vampiric Visages by MagicNakor

This mod adds a whole slew of vampire faces for all races (except for Khajiits, Argonians and Orcs), primarily for you to choose one that resembles your character, so when they become a vampire, they resemble their mortal selves. Most heads have both fangs and glowmaps. Separate race packs: Breton, Dark Elf, Imperial, High Elf, Redguard, and Wood Elf.

 

Varied Vampiric Visages (Direct Download Link) by MagicNakor

Requires Vampiric Visages by MagicNakor

This mod will result in all NPC vampires having varied faces, so not every vampire will be sporting the same face. This mod works best with a new game.

 

Links:

Evil Mod List

Empirical Morrowind - Vampire

Telesphoros' List - Vampire Mods

Vampire and Werewolf Mod List

Vampire Load Order Example

 

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