Galahaut's Morrowind Mod List Wiki

 

Transportation and Travel

Page history last edited by Kainee 1 yr ago

Transportation and Travel

Mods that add different transportation and travel options such as boats, animal riding and teleportation. For mods that simply change existing travel options in Morrowind, see Game Improvements.

 

Telesphoros' List - Transport Mods

 

All Boat Ports by Reznod

This plug-in was designed to make it so you can get from any ship port to any other ship port that came with Morrowind. Reznod was tired of having to go from one ship port to another instead of being able to go straight to my destination, now you can.

 

All Silt Strider Ports by Reznod

This plug-in was designed to make it so you can get from any silt strider port to any other silt strider port that came with Morrowind. Reznod was tired of having to go from one silt strider port to another instead of being able to go straight to my destination, now you can.

 

Fishing Academy by MadMax

Requires Tribunal

Fishing Academy has come to town and have set up their base on a small island off Vvardenfell. It was too bad it was not possible to be able to do any activities at sea, this mod will give you the ability to do so and more. Features included - a boat along the coastline of Vvardenfell or wherever you desire, fast travel from one location to another on your boat, fish tracking system that acts like a gps, realtime fishing, 14 types of fish available, your very own aquarium, join a fishing competition, & hunt down a great white shark. Screenshots

 

Improved Teleportation by CDCooley

Direct Download (View main link first)

MWScript Extender & Bloodmoon required

Companion friendly and multiple location teleport spells allow you to keep your companions and other followers near you when you use teleportation magic and provide an alternative to the MultiMark Mod which works in any cell, even those added by other mods thanks to MWSE. Don't use this with Companion Teleportation 1.0!

 

Lord of the Dragons by MadMax

Requires Tribunal

This is essentially a mod that allows you to ride dragons in real-time. The adventure begins when you meet up with a dremora in Balmora. Can you defeat the Dragon Lord's champions, and ultimately take control of his dragons? You must face 2 intense battles in order to have your chance to face the Lord of Dragons in the final epic battle. There are 3 types of dragons- Green, Red and Black. Each one of them starts with similar stats. However, as you use them, they will gain experience and levels. The maximum level is 100. Screenshots

 

Mournhold Teleportation Fix by Baratheon79

Requires Tribunal

Modifies Asciene Rane and Effie-Tie (the NPCs who teleport you between Ebonheart and the royal palace in Mournhold) to allow regular guild guide-style travel. You can now take as many companions with you as you like, or bring Calvus or a packrat back with you to Vvardenfell.

 

Multiple Teleport Marking Mod by hessi9

This mod replaces the built-in Recall and Mark spells with a version that allows setting multiple teleport marks on up to 12 different places. Every time the Mark or Recall spell is executed, a menu pops up to select one of the 12 provided slots for this action.

 

Pegas Horse Ranch by MadMax

Requires Tribunal OR Bloodmoon

Adds a horse ranch which allows you to do what a ranch is supposed to do. With the ranch, you now have the ability to buy, sell, train and even breed horses. You also have the ability to ride horses using the latest riding script. You can also, eventually, breed and ride a Unicorn.

 

Princess Docks by Princess Stomper

Direct Download (View main link first)

A 'lite' alternative to the popular Seyda Neen Docks. This adds a small docking area to Seyda Neen, with four storage shacks and four NPCs, including two travel NPCs providing a total of eight destinations including Solstheim and Mournhold.

 

Private Mobile Base - Morrowind by HB aka Hubein

Tribunal Version & Tribunal AND Bloodmoon Version

Teleport your base physically to 11 locations around Balmora, Ald-ruhn, Vivec, Sadrith Mora and Caldera etc. Choose the city to live in and press a switch: your PMB will dock at the local mages guild or hover above the city of your choice. After docking you must enter/exit the base as with any house. No 'Scotty beam me up' tricks. The ~PMB design is based on a combination of dwarven technology and magic and uses soulgems as a power supply. Many, many unique additions and upgrades to buy, talk to Crogius Condara at Shenk's Shovel in Caldera. Exterior Screenshots Interior Screenshots

 

Reign of Fire: The Attack of the Dragons by Razhkul

Requires Tribunal

A great danger grows in Vvardenfell, a mythic creature, forgotten and turned into a fairy tale. The dragons have returned to the main island of Morrowind and they are planning to destroy the empire and impose the reign of fire. This mod features - four new dragon models (green, red, blue and black) each one with a different head, different powers and two animations sets, a main quest to introduce the dragons into Vvardenfell and give you the opportunity to fight them (the dragons will attack some of the cities), four new dungeons (some of them with traps and puzzles), the possibility (once the main quest is finished) to breed your own baby dragon, the possibility to ride your dragon when it grows up, a new saddle model for your dragon, & two new head models.

 

Sell'n Sail Galleon by Emberwolf and Solanaceae

Add-on: Sell'n Sail Bloodmoon addon by Detritus2004

Set sail with a buyable galleon and pull into port all over Vvardenfell. Conflicts with Fishing Academy and multimark mods. Conflicts with the Black Mill.

 

Sorefoot Enterprises, Inc. by Miles Acraeus

Requires Tribunal & Bloodmoon

Adds four new silt strider outposts to the remote regions of Vvardenfell (Ashlands, Molag Amur, Grazelands, Azura's Coast), a new city with merchants, houses for the player, and quests suitable for characters of any level or role-playing style. Expanded ship services (to include Skaal Village). The Armorer will forge unique Dreugh armor. 2 types of houses to choose from: Dwemer style, and floating "junk" style. A Dwemer Centurian companion (uses modified code from Grumpy)

 

Stormrider by Kellick Stormcrow

Looking for a ship of your own, but don't want to do the Fishing Academy quests? Would you rather have a standard ship with seperate cabin and below decks instead of the Sellnsail galleon? Well I did, so now you can too! This mod incorporates my own modified version of the boat and ship scripts from Fishing Academy 2.53. It is the equivilant of Sell'n Sail, but uses a normal MW ship and improved scripts vs the custom galleon based on older FA scripts. Features included: Sail a Boat or Ship along the coastline of Vvardenfell or wherever you desire. A large personal ship with cabin and below decks, reached by their own properly placed door and hatch that move with the ship. Fast travel from one location to another on your boat or ship. Free Mode gives you the ability to walk around the top deck of the ship while it is sailing. Allows the use of mark/recall spells. Feel free to mark inside the cabin or below decks and recall back to your ship no matter where you left it.

 

Ultimate Galleon by MadMax

Add-on:Sß Ultimate Galleons Sails by Sir Bob

Requires Tribunal or Bloodmoon

This is essentially a mod that allows you to sail a galleon in real-time. How do you get the Ultimate Galleon? The beautiful galleon is FREE. However, you need to convince MadMax to give it to you. Do you have the wits to outsmart him? Well, there's only one way to know, you can find him in Suran, near where all the guys go, Earthly Delights. Screenshots

 

Vvardenfell Travel Agency by Emma

Requires Tribunal OR Bloodmoon

A new company has started in Vvardenfell: VTA-Vvardenfell Travel Agency. When using their services, travelling with companions will be a lot easier. It doesn't matter where you are, the travel agents will always show up and bring you and the rest of your party to one of totally 32 locations. VTA Travel Agency sells longterm-tickets in the shape of rings that can be bought from the Balmora trader Ra'Virr. One ring will take you and everyone else in your party to 17 Morrowind city destinations and the Redoran, Telvanni and Hlaalu strongholds, from any place you wish. Another ring will take you to Morrowind Ashlander camp destinations. There are also rings for the Mournhold and Solstheim areas. Just equip a ring, and you will meet one of the VTA travel agents. It doesn't matter where you are - the agents will always be at your service.

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