Galahaut's Morrowind Mod List Wiki

 

Sealife

Page history last edited by Galahaut 3 yrs ago

Sealife

Mods that add more life to the oceans and seas.

 

Fishing Academy by MadMax

Requires Tribunal

Fishing Academy has come to town and have set up their base on a small island off Vvardenfell. It was too bad it was not possible to be able to do any activities at sea, this mod will give you the ability to do so and more. Features included - a boat along the coastline of Vvardenfell or wherever you desire, fast travel from one location to another on your boat, fish tracking system that acts like a gps, realtime fishing, 14 types of fish available, your very own aquarium, join a fishing competition, & hunt down a great white shark. Screenshots

 

MerFolks - Tribunal by Dale Stocker & Fernelf

Requires Tribunal

Adds a new race of water people that has been through the ages called "the Merfolk", 9 new books by Fernelf- The Mer Story, a Mer-City, NPC for easy transport there and back, a short adventure to get back the Emerald Trident of the Mer Kings, new NIF Mer-Tail that is on this race as a whole & 1 the PC will get to put on so he will also look like his fellow Merfolk, 5 new weapons and NIF's for the Tridents, 1 new shell shield NIF, & some new artwork.

 

Morrowind4Fish by Brash and Cait

Adds 9000+ fish (Cait's Sealife) to the oceans of Morrowind. Currently focuses on Azura Coast & Sheogorad Regions. Mod by Brash, fish by Cait. Screenshots.

 

Sea of Solstheim by Detritus2004

Requires Bloodmoon

Adds an underwater environment along the southern and western shores of Solstheim. There are two regions each with their own weather patterns, sounds and unique plants. Does not conflict with any Bloodmoon quests (black horker). There are no quests in this mod. It is just meant for now as a place to explore. There are some new alchemical ingredients to gather and a nice artifact to find. A boat mod like SellnSail, Fishing Academy or High Seas Trader is recommended but not required. Watch out for the rocks and icebergs if you go sailing in this sea! Screenshots

 

The Wilderness Mod by Puma Man

Adds a ton of new creatures & ingredients (from animals). This mod specializes in NIGHT and DAY wilderness and many of the species will only come out during one of those times. Though mainly adding animals, this mod also adds mythical creatures that are mostly harmless like the playable Water Nymph race created by Bethaliz, and Fairies, Unicorns and Willow wisps created by Lady E and Proudfoot. Screenshots Page 1, Page 2

 

Water Life by Abot

Requires Tribunal OR Bloodmoon

Water Life is an attempt to mix the scripting techniques developed in the "Where Are All Birds Going?" mod with the best aquatic creature modding resources to bring more life into Morrowind waters. Mainly adds to Morrowind (most) peaceful aquatic creatures based on the wonderful models & textures by Cait Sith, Lady Eternity & Proudfoot, and Brash. Screenshots.

 

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