NPCs
Mods that add NPCs to Morrowind. For mods that add Companion NPCs, see Companions. For mods that make changes to existing NPCs, see Game Improvements.
Children of Morrowind (Alternate Link) by Emma (Direct Download Link 1 / Direct Download Link 2)
Requires Tribunal and Bloodmoon
Adds 330 talking, playing, interacting children of various ages and of all races to exterior and interior locations in Morrowind, Mournhold and Solstheim. Also adds babies in papooses and a few playgrounds to the exteriors.
For addons, see Children of Morrowind Addons.
Elders of Vvardenfell by Tarnsman
This mod adds the elderly to Vvardenfell. Adds NPCs not originally placed in the game despite being created by Bethesda and adds the heads included in this mod. These NPCs are scattered across the map. Some are hostile. Also included is an expansion of Sirius Snape's Elderly NPC Resource Headpack. All of her original faces are included with the addition of 3 new faces for each sex of the humanoid races. Several existing hair meshes and textures from the community that compliment the elderly faces have been included as well.
More NPCs by Eternalsteelfan
Places 71 NPC across Vvardenfell. They are everywhere and you should begin to see them the moment you load a game. The AI and dialog all match the location and should fit in the game seamlessly. Adds them to jails, inns and streets. All the NPCs are custom made but none of them are unbalanced. Also added a total of 6 stationery Ordinators: 2 per every bridge connecting a canton to the coast.
Morrowind Comes Alive v4.1 by Neoptolemus
Requires Tribunal and Bloodmoon
Randomly adds over 1000 types of NPCs to over 300 cells to bring Morrowind to life. Uses leveled lists so that what NPC spawns where is random, and what they're wearing and carrying is random. Once spawned, the NPCs then have a 20% chance of disappearing when you leave the cell they're in, so a new NPC will appear when you come back later. This means they are on a constant 'rotation', simulating people traveling to and from towns, and going in and out of the inns, shops, guilds etc.
For addons, see Morrowind Comes Alive Addons.
Morrowind Comes Alive v5.2 by Neoptolemus
Requires Tribunal and Bloodmoon
Randomly adds over 1000 types of NPCs to over 300 cells to bring Morrowind to life. Uses leveled lists so that what NPC spawns where is random, and what they're wearing and carrying is random. Once spawned, the NPCs then have a 20% chance of disappearing when you leave the cell they're in, so a new NPC will appear when you come back later. This means they are on a constant 'rotation', simulating people traveling to and from towns, and going in and out of the inns, shops, guilds etc.
For addons, see Morrowind Comes Alive Addons.
Wanderers of Solstheim (Direct Download Link) by ManaUser
Requires Bloodmoon
Adds random friendly NPCs to the wilderness of Solstheim.
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