Galahaut's Morrowind Mod List Wiki

 

Mod Addons

Page history last edited by Kainee 1 yr ago

Mod Addons

Mods that expand on or improve other mods.

 

Subcategories:

ACE Addons

CoM Addons

MCA Addons

Mog Addons

 


 

Aerelorn's Combat Enhanced (ACE) Addons

Combat Enhanced by Aerelorn

Requires MWE v1.2 or later.

Adds 30 different combat combos performed using simple combinations of the basic attacks (i.e. Slash, Slash, Thrust). There are 5 combos for each of the 6 weapon types (Long Blade, Short Blade, Blunt Weapon, Axe, Spear and Unarmed). The combos range from stat drains to knockdowns to decapitations. Adds Trance (ability to slow down time to give you a better handle on the fight and dodge attacks and arrows) and Rage (slows time even further than Trance while increasing your own speed) effects to combat. Also adds Difficulty Sliders that let you increase the health, magicka, strength, agility and speed of all enemies in the game, so you can adjust the difficulty of combat.

For addons to Aerelorn's Combat Enhanced (ACE), see ACE Addons.

 

Children of Morrowind (CoM) Addons

Children of Morrowind by Emma

Requires Tribunal and Bloodmoon

Adds 330 talking, playing, interacting children of various ages and of all races to exterior and interior locations in Morrowind, Mournhold and Solstheim. Also adds babies in papooses and a few playgrounds to the exteriors.

For addons, see CoM Addons.

 

Drow Race Addons

Drow Race by ShadowTek

Description

 

Elders of Vvardenfell Addons

Elders of Vvardenfell by Tarnsman

This mod adds the elderly to Vvardenfell. Adds NPCs not originally placed in the game despite being created by Bethesda and adds the heads included in this mod. These NPCs are scattered across the map. Some are hostile. Also included is an expansion of Sirius Snape's Elderly NPC Resource Headpack. All of her original faces are included with the addition of 3 new faces for each sex of the humanoid races. Several existing hair meshes and textures from the community that compliment the elderly faces have been included as well.

 

MOG*MOD Addons

MOG*MOD by Ian McConville

Tribunal and Bloodmoon recommended

Simply adds the Moogle race to to Morrowind. This mod is compatible with both expansions but not required. However, the expansions are highly recommended, otherwise the Moogle characters end up looking really tall. What is a Mog or Moogle? "Called 'moguri' in Japanese, this is a name made by combining 'mogura' (mole) and 'koumori' (bat)." Mog was the name of a specific Moogle in the game, Final Fantasy 6 (or 3), which became shorthand for Moogle.

For addons, see Mog Addons

 

Morrowind Comes Alive (MCA) Addons

Morrowind Comes Alive by Neoptolemus

Requires Tribunal and Bloodmoon

Randomly adds over 1000 types of NPCs to over 300 cells to bring Morrowind to life. Uses leveled lists so that what NPC spawns where is random, and what they're wearing and carrying is random. Once spawned, the NPCs then have a 20% chance of disappearing when you leave the cell they're in, so a new NPC will appear when you come back later. This means they are on a constant 'rotation', simulating people traveling to and from towns, and going in and out of the inns, shops, guilds etc.

For addons, see MCA Addons.

 

NPC Enhanced Addons

NPC Enhanced by Horatio

Requires MWE v1.2 or later

Gives NPCs new items (level based potions and marksman weapons) and abilities (hearing, sneaking, weapon switching). These changes will affect any NPC you fight, including those added by other plugins. Creatures are not affected as well.

  • NPC Enhanced MWSE Patch (Direct Download Link) by cdcooley (Requires MWSE) Replaces the MWE scripts in Horatio's NPC Enhanced with their MWSE equivalent to eliminate an incompatibility the original NPC Enhanced has with MWSE. This patch removes the need to run MWE for NPC Enhanced but MWSE must now be run.

 

Ultimate Galleon Addons

Ultimate Galleon by MadMax

Requires Tribunal and Bloodmoon

This is essentially a mod that allows you to sail a galleon in real-time. The beautiful galleon is FREE. However, you need to convince MadMax to give it to you. Do you have the wits to outsmart him? Well, there's only one way to know, you can find him in Suran, near where all the guys go, Earthly Delights.

 

Wakim's Game Improvements (WGI) Addons

Wakim's Game Improvements by Wakim

Adds Flee AI, a magic system overhaul, dialogue and faction-relation enhancements, and numerous Item/Character/Game Settings balances, all making Morrowind a richer and more vibrant world for all kinds of characters to play in.

  • Aprogas's Vampire & Wakim's Improvements by Jasper Jongmans (Requires Aprogas's Vampire by Jasper Jongmans) Merge of 2 conflicting mods, Wakim's Game Improvements and Aprogas's Vampire plugins. Also fixes a few issues in Wakim's Game Improvement.
  • Spell Fix - WGI Version by PetrusOctavianus (Requires Tribunal and Bloodmoon) Sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate. This means that NPCs will cast *only* the spells that are in in their spell selection. As it is NPCs have access to all spells set to auto-calculate, which means they can cast any spell if they have enough magicka, regardless of their skills. Most of the generic fighter types NPCs only have magic skill of about 10, so it makes no sense that they should be able to cast spells. This mod will make only Mages and Sorcerers of the generic NPCs have access to the most destructive damage spells, and it will make most characters cast spells that make sense for their class.
  • Service Requirements by Vanhikes Changes it so that your rank and membership affect what services you can use. For example, now you have to be a journeyman to use the teleportation service from the mages guild. You now have to be a member of a guild in order to obtain its services, with the exception of the lowest level members of the three Great Houses and the Temple. Has a WGI version included.

 

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