Galahaut's Morrowind Mod List Wiki

 

MWSE Mods

Page history last edited by Kainee 1 yr ago

MWSE Mods

Mods that require the use of Morrowind Script Extender, an external program.

 

Parent Category:

External Program Mods

Related Categories:

MGE Mods

MWE Mods

 

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Alchemist's Arsenal by Scruggs

Requires Tribunal and Bloodmoon

Transforms Alchemy from a passive healing art to an offensive skill. Allows you to brew 9 different types of thrown potions, capable of damaging, blinding, calming, paralyzing, silencing, or destroying the weapons of your opponents. The strength of the potions is directly related to your alchemy skill.

 

Alchemy Storage Helper by Scruggs

Requires Tribunal

Provides the player with a single, portable satchel in which to carry all of his various ingredients. This keeps the inventory screen clutter-free, and provides you with access to all of your ingredients without fear of becoming over-encumbered. As an added convenience, it is possible to transfer the entire contents of the satchel to your own inventory with one button press, and to likewise return them to the satchel instantly when they are no longer needed.

 

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Better Portable Containers v1.2 (Direct Download Link) by cdcooley

Requires Bloodmoon

Requires Better Portable Containers v1.1 by BungaDunga

Replaces original scripts with MWSE scripts that allow you to use the containers in ANY cell, even interiors added by other mods and include the group movement capabilities of the Inventory Helpers mod (note: Inventory Helpers still needed if you still wish for group item transfer capabilities for companion NPCs

 

BFG 9000 and Plasma Rifle by Fliggerty

Requires Tribunal

Requires MWSE v0.9.2 or later

In Mournhold you will find a familiar character from another ID game. He will sell you the BFG 9000 and a Plasma Rifle. He also has the necessary ammunition.

 

Blasphemous Revenants (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Allows you to learn the art of gathering corpses, preparing them for arcane rituals, summoning and commanding vast armies of the dead, capturing NPC souls in special soulgems that allow you to use their corpses for arcane purposes and the ability to raise any dead NPC as a zombie. Your skeletal army can be controlled with a simple key.

 

Blasphemous Revenants: Dead Heros Add-on by Fliggerty

Requires Tribunal and Bloodmoon

Requires Blasphemous Revenants by Fliggerty

Allows you to use the corpse of any NPC that has 0 health in the game. All of the dead heroes, adventurers, thieves, smugglers and all others are now valid corpses for you to raise from the dead.

 

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Community Inventory by The_Silent_Pyro

Requires Tribunal and Bloodmoon

Allows you to share inventory items between savegames using MWSE with a simple spellcast. It's really that simple. While you cannot share player-made or player-enchanted items, anything else in your inventory will transfer.

 

Controlled Jumps (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Allows you to make smaller jumps when you have a high Acrobatics Skill by modifying your Acrobatics Skill to a percentage of it when you hold down a pre-defined key. Your skill is restored when you release the key.

 

 

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Decorator+ (Alternate Download Link) by Raveren

Requires Tribunal or Bloodmoon

Lets you rotate/position/scale/delete almost any item in the game world. As an added bonus lets raise dead people and creatures and shows the original owner of selected items. Works on items added by other mods too.

 

Detect Owner (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

When the spell "Detect Owner" is active, the owner of any item you have targeted will be displayed in a message box. If there is no owner, that will be displayed. You will also have a spell called "Swindler's Eye" that will allow you to know the value of items carried by an NPC.

 

Diablerie (Alternate Download Link) by AlienSlof and Peter

Requires Tribunal and Bloodmoon

Requires Vampire Embrace by Cortex and Vampiric Hunger III by Zennorious

Allows you to drink other vampires dry using the Vampire Embrace combat feeding feature and gain some of their powers. What you gain depends on the clan of the vampire: drink from a Quarra and you will increase your combat skills, drink from a Berne and you might increase in stealth, drink from an Aundae to improve your magical abilities. However, use of Diablerie will affect your humanity and social interaction skills and awake the beast within which demands more blood to fuel its hunger. Frequent use will affect your standing in the clan to the point where your clan mates and vampire children will attack you on sight.

 

Dialogue Closer of Doom (Alternate Download Link) by Fliggerty

A single keypress will now allow you to exit dialogue immediately. Rather than always clicking on "Goodbye," or being forced to choose between options right away, you now have an alternative. The key used is entirely customizable.

 

Dirty Deeds (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Requires MWSE v0.9.2 or later

Allows you to choose a target, then hire an assassin to execute that target.

 

Disarming Zero (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Requires MWSE v0.9.2a or later

Adds the ability to disarm and be disarmed in combat to the game. When you are fighting an NPC and you are using either a long blade, a blunt weapon, a spear or an axe, there will be a chance that your opponent's weapon will fall out of their hands, flying to a random location nearby. And if you are proficient with hand-to-hand fighting, you may even be able to steal your opponent's weapon! If the NPC has no other weapons, they will be forced to resort to hand-to-hand, most likely giving you a huge advantage! You may even be disarmed now. Due to scripting and role-playing limitations, your weapon won't go flying out of your hands. But it will become un-equipped, and you will be "stunned" for a few seconds.

 

 

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Enhanced Detection (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Adds several new forms of detection: Detect Life, which will show any creature or NPC; Detect, Humanoid will only show NPCs; Detect Treasure, which will display FX on any gold or miscellaneous objects that are worth at least 200 gold that are in the cell but not what is in containers; Detect Opposite Gender, which will find any NPC of the opposite sex; Detect Doors, which will locate all doors; Detect Container, which finds containers; Detect Enemy, which shows the location of any hostile creatures or NPCs; Detect Trader and Detect Trainer, which show any NPCs that train or trade with you; Detect Vampire, which shows all vampires with three other specific spells of Detect Aundae, Berna, and Quarra Clans. This mod will also work with any standard Detect Animal or Enchantment spell but not Detect Key spells.

 

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Gift Exchange v1.2 (Direct Download Link) by cdcooley

Requires Bloodmoon

Allows you to give gifts, trade items or steal from NPCs by giving you access to the inventory of random NPCs you meet in your travels.

 

Gravedigger (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Adds the option of getting rid of a corpse completely without picking up its inventory by burning it. If you have an ignition source such as a torch or candle, you can hold down the apostrophe key or cast an on-touch fire damage spell.

 

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Handy Equipping (Alternate Download Link) by Fliggerty

Lets you switch between your weapon and a lockpick or probe, or your shield and a torch or a lantern with only the press of a key.

 

Health Indicators (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Requires MWSE v0.9.2 or later

Adds a colored tear-drop that is displayed above the NPC's head. It will change from green to red, with varying shades in between. Green is good health, yellow is half and is nearly dead. Non-MWSE dependent version shows teardrop for companions only. MWSE version gives option of displaying it for companions or enemies.

 

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Improved Bartering (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Changes trading in Morrowind so that it is more immersive. Merchants will no longer have a predefined, specific amount of gold to barter with each day. They will have a random amount that will be anywhere from none to a bit over double what they would normally have. This will affect any NPC that barters, including ones added by other mods. Also the ability to convince almost any NPC in the game to barter with you by simply asking them. If you are the highest rank in a particular faction, members of that faction will usually oblige; if you are the Nerevarine success is almost guaranteed. Otherwise, it depends upon disposition with an element of chance.

 

Improved Hand-to-Hand (Alternate Download Link) by Fliggerty

Changes hand-to-hand combat so that the player can now give and receive health damage. The amount of damage depends upon your skill and the type and amount of armor that your opponent is wearing (This also applies to the player). If you are fighting someone unarmed, and they are wearing lots of heavy armor, any damage you do will be minimal. You also stand a good chance of breaking your hand. If you do, you will not be able to fight until you have it healed with a restore health spell, or let it heal over time.

 

Improved Positioning (Alternate Download Link) by HeyYou

Requires Bloodmoon

Allows precise placement of almost any item that can be picked up, including those added by other mods. And even better, when you return, a script runs to put them all back where you placed them. No more out of place items because the game did not like a rotation angle.

 

Improved Teleportation v2.0 (Direct Download Link) by cdcooley

Requires Bloodmoon

Companion friendly and multiple location teleport spells allow you to keep your companions and other followers near you when you use teleportation magic and works in any cell, even those added by other mods thanks to MWSE.

 

Inventory Helpers v1.0 (Direct Download Link) by cdcooley

Requires Bloodmoon

Allows you to exchange groups of objects with your companions, special placeable containers you can buy from Arrille in Seyda Neen and some portable containers you'll find in the Census and Excise Office near the bedroll.

 

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Loot Sack (Alternate Download Link) by Fliggerty and Wildman

Requires Tribunal and Bloodmoon

Adds a loot sack that is equipped in the weapon slot and reduces encumbrance of anything placed inside it. It can be used as a Blunt Weapon when it is filled.

 

WARNING: POTENTIALLY OFFENSIVE CONTENT

Lovers & Legends and The Romance Mod Integration by Fliggerty

Requires Tribunal and Bloodmoon

Requires Mr Cellophane's Lovers & Legends by Mr Cellophane and The Romance Mod by Fandorn Delavie and the Wiwiland team

Fully integrates Mr Cellophane's Lovers &Legends and The Romance Mod by Fandorn Delavie and the Wiwiland team. Rather than simply clicking on "Fancy a Shag?" to select your partner, you now have to wine and dine them. More specifically, what this mod does is replace the blacked out love scene from TRM with the lover selection process. You will still need to save and restart your game to use the features from L&L with your new partner. You will also need to maintain your relationship with the features from TRM if you wish to continue to make love to your partner after each session. "Make a booty call" has been replaced with "Beckon to your lover."

WARNING: POTENTIALLY OFFENSIVE CONTENT

 

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MCA Companions Enhanced by grmcdorman

Requires Tribunal and Bloodmoon

Requires Morrowind Comes Alive v5.2 by Neoptolemus, Improved Teleportation by cdcooley and MWSE v0.9.4a or later

Replaces the companion scripts used on the 50+ recruitable companion NPCs that Morrowind Comes Alive adds with one that provides the majority of the functionality of other companion mods. In particular, the script is based on Baratheon79's "Mage Companion Kendra" (which, in turn, is based off of Grumpy's companion scripts). An original and hopefully improved leveling scheme is provided for the companions. A number of other unique enhancements are also provided, specifically topics on "Our Home", "Your Health", "Your Skills".

 

Melee Missile by Scruggs

Allows you to combine magical and melee attacks on the fly, without ever entering magic mode. Spells can be launched directly from your weapon by simply pointing and shooting.

 

Mirkali's Ring (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Requires MWSE v0.9.4 or later

Mirkrali's Ring is a powerful artifact that will allow you to use the charge found in an enchanted item to recharge your magicka. Put the ring on, look at a charged enchanted item, and you will tap the magicka found within.

 

More Quick Keys (Alternate Download Link by Fliggerty

Requires Tribunal and Bloodmoon

Requires MWSE v0.9.2a or later

Allows you to set 16 more quick keys. You can assign 8 separate keys to use and an alternate that will give each one a second assignment, for a total of 16 new quick-key slots.

 

Morrowind Inhabitants: Freeform! (Volume 1) (Beta Version) by Scruggs

Requires Tribunal

This mod adds unique challenges with each quest type. Vow a Sacred Oath, then travel to a randomly-chosen ancestral tomb and purify it. Participate in monthly bounty hunts to gain the favor of Imperial Guards. Assist alchemists in creating experimental potions by foraging for new, unique ingredients. Track down and obtain rare items for pawnbrokers, using stealth, charm, and magic. Compete in Boasts and Duels as a member of the Arena in Vivec, rising through the ranks as you square off against randomly-generated creatures or tough NPC combatants. Quests are available from numerous existing NPCs, offer unique rewards, and continually respawn.

 

Morrowind Inhabitants: Freeform! (Volume 1) Patch by Scruggs

Requires Morrowind Inhabitants: Freeform! (Volume 1)

Fixes the "null" that appears in dialog for Special Acquisition quests, increases compatibility with Galsiah's Character Development by changing ability spells to curses (also alters the magnitude of those spells for game-balance purposes) and reduces the barter gold bonus for Special Acquisition merchants from 5000 to 1500 per quest.

 

Morrowind Inhabitants: Pickpockets! (Volume 2) by Scruggs

Adds pickpockets to Morrowind. You can customize 4 aspects of their behavior, including spawn frequency, speed (relative to player's speed), what types of items are stolen (any items, or gold only), and toggle the time limit for recovering your stolen items on or off.

 

Morrowind Online by sanjaq

Requires Tribunal and Bloodmoon

Travel throughout Vvardenfell with your friend, basic navigation and combat with streaming stat synchronization. See here for more information.

 

WARNING: POTENTIALLY OFFENSIVE CONTENT

Mr Cellophane's Lovers & Legends by Mr Cellophane

Requires Tribunal and Bloodmoon

Allows you to have sex with NPC's in Morrowind. You can choose any NPC of the opposite sex to be your "lover" (provided that they like you enough) and sleep with them in any bed as often as you like (provided that they still like you). Your lover's disposition towards you will change based on your sexual performance meaning that is it possible to make friends and influence people by sleeping with them (provided that you do a good job). When you are sleeping with your lover, you directly control the action, the camera, you/your lover's attire and sexual position. Different positions will stimulate you/your lover at different rates so you must make sure that they enjoy themselves as much as you do to avoid getting labeled as a bad lover.

WARNING: POTENTIALLY OFFENSIVE CONTENT

 

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NPC Enhanced MWSE Patch (Direct Download Link) by cdcooley

Requires Bloodmoon

Requires NPC Enhanced by Horatio

Replaces the MWE scripts in Horatio's NPC Enhanced with their MWSE equivalent to eliminate an incompatibility the original NPC Enhanced has with MWSE. This patch removes the need to run MWE for NPC Enhanced but MWSE must now be run.

 

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Portable Hole (Alternate Download Link) Fliggerty

Requires Tribunal and Bloodmoon

Adds a portable hole that can be obtained with diligence and patience from a seemingly crazed old man wandering around Sadrith Mora.

 

Protective Guards (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Changes guards so that anytime you are in combat with an NPC and you did not initiate the fight, the guards will come to your aid. Unless you are a criminal, then they will not help.

 

Pursuit Enhanced (Alternate Download Link) by Yacoby

Requires Tribunal and Bloodmoon

Requires MWSE v0.9.2 or later

This makes up to 6 people or creatures that are attacking you, and within a certain distance from you follow you through load doors. The time it takes for them to go through the load doors is based on factors like the distance away from the door when the player goes through it, and weather the NPC can see the player when he or she goes through the door. The NPC won't be able to follow you through the door if you lock it, unless they have a high security.

 

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Real Time Updating (Alternate Download Link) by Fliggerty and Yacoby

Requires Tribunal and Bloodmoon

Requires MWSE v0.9.2 or later

This plugin will get the current time from your computer's system clock and set Morrowind's clock to match. So the time of day that you are experiencing will be the same time in the game. There is a second set of files that can be used if you wish to also synchronize the month and day as well.

 

Robo-Fargoth: Fargoth's Revenge by Fliggerty

Adds a ring that can be found on the ground in Seyda Neen. Put it on to watch Fargoth take his revenge for the years of abuse he has taken in both the real world and in the Morrowind world. (You might want to save first, unless you never intend to visit Seyda Neen again.)

 

Rotate Enhanced by Raveren

Adds a "- Rotate Enhanced" spell to the player's spell list. Cast it on *any* item that can be picked up in the game world to show a Rotate/Position/Scale menu. You may then adjust the position, angle and even size of the object of your choice.

 

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Scent of Blood (Alternate Download Link) by AlienSlof and Peter

Allows your vampire character to distinguish the clan of other vampires by their scent. This ability is part of a vampire's blood magic and comes at no additional cost. It will happen automatically once you are in the vicinity of other vampires and requires no special action. This mod will work on any NPC vampire added by mods, as long as those NPCs use the default Vampire_Aundae/Berne/Quarra scripts.

 

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Take All Button of Pain and Happiness (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Adds the option of transferring all items in an open container into your inventory with the press of a pre-defined key or button.

 

To The Death (Alternate Download Link) by Fliggerty

Requires MWSE v0.9.2a or later

Allows you to challenge any NPC in the game to a duel at the Arena in Vivec. If their disposition is low enough, and they are not too scared of you, they will accept the duel. Also, if they have a very low disposition, they might challenge you to a duel. Whomever got challenged will have the choice of weapons and armor. Both parties will have to wear the same armor and use the same weapon during the course of the duel. Anyone that uses anything else other than the chosen weapon and armor will be disqualified. Companions are also not allowed.

 

Trash Compactor (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Adds a trash compactor to which you can add items and get a few different things as a finished product. Place any clothing inside and turn it into scrap cloth that you may sell to any clothier. Put in armor, weapons, repair tools, lockpicks or alchemical apparatus and the result will be slag, which may be sold to any smith. Everything else will be turned into compressed rubbish, which can be placed on the ground and activated to burn into nothingness.

 

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Universal Companion Recall Ring by grmcdorman

Requires MWSE v0.9.2a or later

This mod adds a ring for sale by Milie Hastien in Balmora, valued at 5,000 gold. The ring allows you to communicate with and recall any companion.

 

Universal Companion Share (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

When any NPC is in AIFollow mode, a dialogue option "--Companion Share" is added that will call up the game's standard option "Companion Share" so that you can alter your companion's inventory as you wish.

 

This also includes the dialogue option "-Choose Equipment." When you choose this, you'll be able to choose between armor, clothing, and weapons. Then a list will come up with all items of this type in the NPC's inventory. The one you select will be equipped on your companion.

 

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Vampire Embrace Companion Control by AlienSlof and Peter

Requires Tribunal and Bloodmoon

Requires Vampire Embrace by Cortex and MWSE v0.9.2 and later

Allows you to tell your vampire children, thralls and slaves to follow you, stay where they are or wander around with a single keystroke and no need to open dialog.

 

Vampiric Hunger Bloodreport by Peter

Requires Tribunal or Bloodmoon

Requires Vampiric Hunger III by Zennorious

Provides an alternate way to check your bloodlevel without using the MGE bloodmeter included with Vampiric Hunger. A message box pops up with the status of your bloodlevel with the press of a pre-defined key.

 

Vampiric Illusion (Alternate Download Link) by AlienSlof and Peter

Requires Tribunal or Bloodmoon

Requires Vampiric Hunger III by Zennorious

Allows you to hide your vampiric features using magic or other means but changes normal Vampiric Hunger III by making NPCs recognize the player as a vampire by default without those illusions.

 

Visceral Discernment (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Requires MWSE v0.9.2a or later

A seemingly crazed old man may be found wandering around outside of Tel Branora. If you pay attention to what he has to say, you may be directed to quite the artifact: the Tome of Ecastic Discernment. This tome has the capability of holding certain spells that you learn, and giving you access to those spells when you need them. The problem is, you need to find each one of the spells. Bifpan will direct you to some of them...sort of. He speaks in riddles and clues; pay attention to EVERY word he says. Great power is to be found in the Tome of Ecastic Discernment.

 

Vvardenfell Footpad (Alternate Download Link) by Fliggerty

Requires Tribunal and Bloodmoon

Adds the dialogue topic "Give me your gold" to the game. Depending upon your levels, your chosen victim's levels and other factors, they may either give you their gold with no fight, put up a fight or lie to you and only give you some of their gold. The MWSE version adds the ability to speak to NPCs while sneaking and the ability to "quick-pick" by going up to a NPC and quickly stealing an item from a NPC before leaving.

 

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Werewolf ReEquip (Alternate Download Link) by Yacoby

Requires Bloodmoon

Requires MWSE v0.9.4a or later

This mod makes it so that when you change back to a human from a werewolf, all your clothes are reequipped, rather than you having to reequip them.

 

 

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