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MCA Addons

Page history last edited by Kainee 1 yr ago

Morrowind Comes Alive Addons

Mods that add weapons, armor, and/or NPCs to Morrowind Comes Alive. Please note that addons for v4.x may not be fully supported by MCA v5.x

 

Parent Categories:

Mod Addons

NPCs

Related Categories:

ACE Addons

CoM Addons

Mog Addons

 


 

MCA v4.1

 

Fighters Guild NPCs by Qudamah

Requires Give Your Orders by TheLys

This mod is intended to be run with the included Give Your Orders mod by TheLys. It creates duplicates of all MCA's NPC archers, warriors, barbarians, fighters and rangers and adds these duplicates to the same leveled lists as the originals. The difference between the duplicates and the originals is that the duplicates are members of the Fighters Guild so by using Give Your Orders, the player, if superior in rank to the NPC can order them around. With this mod, you can command small groups of your fellow Fighters Guild members to follow you and they will fight for you, etc. And most importantly, you can't run out of them.

 

MCA Chainmail Addon by Marbred

Requires Chainmail Armor Merchant by ReflectioN

Adds Chainmail armor to various Morrowind Comes Alive NPCs that would wear it (fighters, bandits, Imperial solders, etc). You may or may not start seeing the armor being worn by NPCs right away, this is meant to be a supplementary mod to MCA and Chainmail Armor Merchant (by ReflectioN), not a free item mod.

 

MCA Compatibility Patch for Taddeus Mods by StanRex

Requires Taddeus Balanced Weapons and Armor by Taddeus

Fixes compatibility issues between MCA v4.1 and Taddeus Balanced Weapons and Armor mods.

 

MCA Elven Armor Addon by Marbred

Requires TG's Elven Armor by The General

Adds the armor from TG's Elven Armor to various NPCs in Morrowind Comes Alive that would wear it (i.e. High Elf warriors, archers, and rangers). You may or may not start seeing the armor being worn by NPCs right away, this is meant to be a mod made to supplement MCA, not a free item mod.

 

MCA Kage Mog Addon by Marbred

Requires MOG*MOD by Ian McConville and MCA Mog Add-on by Marbred

Adds Kage Mogs by Rain_rTw to certain creature lists. They're treated as a rarer type of Mog in the game, so you won't see that many of them, and the one's you do see may not like you too much or they'll just sneak away into the shadows. They're not all bad, though, just most of them. Version 2 adds new Ash Moogles (a 'native' mini-mog race) and tweaks the Kage scripts a little.

 

MCA Lite by Marbred

This should reduce the amount of Morrowind Comes Alive NPCs that spawn by almost half. The goal is to help reduce the framerate hit that MCA can cause in some people's games.

 

MCA Names by Blake

This is a small mod that gives the over 1000-odd new NPCS added by Neoptolemus' excellent mod "Morrowind Comes Alive" generated names so they don't show up as "Sorcerer", "Acrobat" and so on. Everyone else in MW has names so it seemed more suitable. The names in this version are lore correct, and gender specific; there will not be any Argonians named Tim.

 

MCA Playable Heads and Hair by onerail78

Allows you to use the fabulous heads and hair from the Morrowind Comes Alive NPCs. The heads and hair added by MCA are by default non-playable. Onerail has gone in and changed them all to playable, for your enjoyment on your character.

 

Moogle Voices (MCA Mog Add-on V5 Included) (Alternate Download Link) by DarkDragon

Requires MOG*MOD by Ian McConville

Adds voices to Ian's Moogles using MCA Mog Add-on V5. There are over 100 voices total included. Covering greetings in all dispositions, idle voices, attack voices, flee voices, and hit voices. This file includes the MCA Mog Add-on by Marbred.

 

Morrowind Comes Alive Vampire Realism Compatibility Patch by Neoptolemus

Requires Vampire Realism by jaxalot

This patch makes the vampires added by MCA require staking if you are using the Vampire Realism mod by jaxalot. It simply adds jaxalot's staking script to the MCA vamps. Made for MCA v4.0

 

MCA v5.2

 

WARNING: POTENTIALLY OFFENSIVE CONTENT

Better MCA 5.0 Lovesounds by Witch King

This mod replaces the original sounds from when your character is having sex in MCA v5.0 with new much better ones. The new sounds are from Mr Cellophane's Lovers and Legends mod and are much more suitable. Updated for MCA v5.0

WARNING: POTENTIALLY OFFENSIVE CONTENT

 

Connary's Bestiary MCACR. Mummy by Connary

Re-texture for a creature added by MCA MCA 5.2 - Mummies creature re-texture. Screenshots

 

Connary's Bestiary MCACR. Zombie by Connary

Re-texture for a creature added by MCA. All kind of MCA zombies added. Screenshots

 

Dwarves! MCA Addon by Tarnsman

Requires Dwarves! by Tarnsman

Adds new Dwarf NPCs from the Dwarves! mod to the leveled lists used in Morrowind Comes Alive (MCA). Now Dwarf NPCs will appear from time to time throughout Vvardenfell and Solstheim as [travelers, warriors, mecenaries, smiths, barbarians, drunkards, beggars and Dwarven chieftains. In addition, this mod also adds two new faces and voices for the Dwarf race.

 

Elders of Vvardenfell MCA Addon by Tarnsman

Requires Elders of Vvardenfell

Adds new NPCs with the faces from Elders of Vvardenfell to the leveled lists used in Morrowind Comes Alive. The added NPCs are of the classes one would expect to find older individuals involved in (nobles, captains, priests, along with commoners, drunkards and others).

 

MCA 5.2 Lore Correct Names by MrE_Man

Adds lore correct names to the NPCs added by MCA v5.2

 

MCA CM Armory Addon by Marbred

Requires CM Cutthroat Army by Cutthroat Mods

Adds all 60+ shields, 3 swords, battleskirts, and a full set of Fine Leather Armor from CM Cutthroat Armory by Cutthroat Mods to Warriors, Fighters, Crusaders, Bandits, Rogues and other NPCs added by Morrowind Comes Alive.

 

MCA Companions Enhanced by grmcdorman

Requires Improved Teleportation by cdcooley and MWSE v0.9.4a or later

Replaces the companion scripts used on the 50+ recruitable companion NPCs that Morrowind Comes Alive adds with one that provides the majority of the functionality of other companion mods. In particular, the script is based on Baratheon79's "Mage Companion Kendra" (which, in turn, is based off of Grumpy's companion scripts). An original and hopefully improved leveling scheme is provided for the companions. A number of other unique enhancements are also provided, specifically topics on "Our Home", "Your Health", "Your Skills".

 

MCA Lite for MCA 5.0 by Marbred

This should reduce the amount of NPCs that spawn by almost half. The goal is to help reduce the framerate hit that MCA can cause in some people's games. You should notice a decrease in the amount of NPCs spawning inside and outside of towns and geographical areas as a whole. The Chance None for most NPC levelled Lists was set to 40-60% depending on the list.

 

MCA Tamriel Knights Add-on by Marbred

Adds the armor from Knights of Tamriel (KoT) by Jeremy McGuinn to Morrowind Comes Alive's NPC templates as well as creates specific Knights from each of the six orders (Akatosh, Arkay, Dibella, Kynareth, Mara and Order of the Leopard). Includes all the resources from all of the KoT releases as well as a merged plugin for all of the KoT mods.

 

MCA Wizard Hats Addon by Marbred

Requires Wizard Hats by Daduke

Gives mage-type NPCs the random chance of wearing old school-style wizard hats (pointy hats!). There are 30 different hats: black, blue, gray, red, brown, purple, yellow, orange, white. Most have different color combinations and all of them have a set of five different hair styles sticking out in the back (as they take up the hair slot). Argonians and Khajiits wear only the bald hairstyle hats. Skeletons and phantoms wear the darker hats while High Elves and Bretons will tend to wear the hats more than the other races. Made to support MCA v5.1

 

Morag Tong Compatible MCA 5.2 by Eisenfaust

Changes it so that you can now turn in your Morag Tong legal writs in to the MCA Adventurer NPCs, just like the other guard class NPCs.

 

Morrowind Comes Alive Names 5.2 by AJB4

This plugin updates the previous mods which gave names to the MCA characters as the previous mods do not give names to the NPCs that were added in MCA v5.2 (i.e. drunkards, etc).

 

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