Galahaut's Morrowind Mod List Wiki

 

Hostile Creatures

Page history last edited by Kainee 1 yr ago

Hostile Creatures

Mods that add hostile creatures to the game or change the current hostile creatures.

 

Parent Category:

Creatures

Related Categories:

Friendly Wildlife

 

Creature Intensity by Cryonaut

Makes Morrowind a more realistic and dangerous place by adding more creatures and making it so all the creatures can appear no matter what level the player is. It also increases the amount of creatures in the game by doubling their spawn points and changing their "Chance of None" to 0 for almost all creatures. Now new players will actually be scared of the Morrowind wilderness! Includes an optional compatability patch for users of Morrowind Advanced.

 

Creature Pack by Mephisto

Requires Tribunal

Add many new variations (100+) of existing creatures to various leveled-creature lists. It will increase the difficulty, add variation and forces the player to search for weaknesses in their opponents. All the creatures are made with stock meshes/textures. Includes creatures such as Ancient Dremora Lords (Level 200), Ancient Skeleton Archers (Level 50), Returned Swordfighters (Level 15), Revived Swordmasters (Level 35), and Ancient Lichs (Level 200).

 

Creatures by PirateLord

Requires Tribunal, Bloodmoon

Expands the existing Morrowind creatures by adding different creatures to levelled lists so that the player encounters a larger variety. Most creatures are based on existing Morrowind creatures, just retextured, but there are a few new meshes so mod size is small compared to other creature mods. It also keeps to the theme/feel of Vvardenfell by adding reptilian/insect creatures (with some minor expections). You can find a list of creatures, most with screenshots, on the download page. Also makes a few other changes, such as preventing normal, healthy wildlife from attacking the player on sight, adding some new creature spawn points, and increasing the difficulty of Dagoth Ur.

 

Diamondback Kagouti by Jason L Polson

Adds a more powerful (level 30), poisonous species of Kagouti to Vvardenfell: the Diamondback. The Diamondback Kagouti is added to levelled lists and hand placed in game. The Diamondback Kagouti is easily distinguished from the normal Kagouti due to its distinctive yellow colouration.

 

Dremora Archer by blackassailant

Two new Dremoras are added to the game by this mod: the Dremora Marksman and the Dremora Sniper. The creatures are added to leveled lists and hand placed in two locations, the areas where you can find Daedric Arrows.

 

Endless Adventure: Primal by Arsonide

Requires Bloodmoon

Creatures now build lairs, shelters that they live in. When you find a lair there will typically be a few animals on the outside of it foraging for food and/or guarding it. Keep in mind animals, even normally docile ones, around their lairs are typically a lot more aggressive and will attack if you get too close to their home.

As you try destroying the lair, confused animals will come out and try to defend the lair. After the lair dies you will find lots of resources common to that creature inside it.

The mod adds lairs to the levelled creature lists.

 

Hungers by Tarnsman

All travelers to Vvardenfell fear the night in the wilds. Lurking in the darkness are the nocturnal predators, the dreaded Hungers. First paralyzing and blinding their prey, they greedily devour all of their victim's strength, endurance and health. Only the strongest and bravest dare to venture from the safety of the cities at night. Hungers now only appear at night, and have increased stealth. Now they are fast and sneaky. Have fun running for your lives.

 

Monsterous (sic) Variants by Teh Lurv

Requires Tribunal, Bloodmoon

This plugin adds forty variations of existing monsters to the Vvardenfell, Mournhold and Solstheim. These monsters are added to the leveled lists.

There are two versions of this plugin for you to use: Normal and Purist. The Normal version adds grizzly bears, wolves, and bonewolves to the island of Vvardenfell. If you would rather keep wolves and bears strictly on the island of Solstheim, use the Purist version.

 

Morrowind Additions by M6n6M6 and Hikaru

Adds many new creatures to Morrowind. These include chaos mages and warriors, mammoths, elephants, dragons, sharks, butterflies, shroomsters, slimes, wasps, moths, sludges, mogs, motavians, snakes, and young versions of many of the original creatures. Also adds 43 new weapons placed around Vvardenfell, new ingredients and items for each creature, and some new cells.

 

Morrowind Additions Revamped by brewu4 and Harlequin

Needs patch

A update to the Morrowind Additions mod by M6n6M6 and Hikaru (above).

Changes to the original Morrowind Additions include: creatures are now on leveled lists; some creatures, sub-species and spells have been removed; most creature's stats have been modified; some new creatures, ingredients and spells added; some locations have been removed and some improved; some new locations have been added; the butterfly bug has been fixed.

There are problems with the Dark Argonian's meshes and textures, to fix this you need to download the file Additions Revamped fix dark argonians.zip, note that this is a direct download link.

 

Morrowind Advanced by WormGod and Stromgarde

Requires Tribunal

Morrowind Advanced is for characters who are looking for a greater challenge. This mod will work for starting or veteran characters. It features many new creatures, both in the leveled lists and placed, to make the playing experience more of a challange. New dungeons along with some new weapons and armor have also been added. Some loot lists have been toned down to provide more of a challenge in locating powerful equipment. Also, the famed Heavy Right Daedric Pauldron has made an appearance in random locations; the shipped version only featured one! New random leveled Daedric containers can be found, as well as possible Dremora loot.

 

New Creature Colors by Cryonaut

Attempts to adddd some diversity to the creatures of Morrowind, and make them look more interesting. It changes creatures in many ways. Alits are more green and detailed. Ascended Sleepers are higher contrast with more saturated robes. Cliff Racers are more detailed, have more red wing skin, bluer bodies, and stripes on their wings. Hungers are more detailed, with a slight purple hue. Kagoutis are more detailed, and more orange. Mudcrabs are more detailed, their shells are deeper brown, and their limbs and underbodies are more red and high contrast. Nix-hounds are more detailed, have more gold color with red accents, and are based on the original concept art. Scribs are bluer. Slaughterfish are dark purple. Silt Striders are black with purple accents, in an attempt to make them look more insect-like. The White Guar has a more interesting shade of white, instead of just pale peach. Also adds some new creatures, such as Black Hungers, Green Guars, large Nix-hounds, black, blue-green, and albino Nix-hounds, shalk beetles (in green, red/brown, and grey/blue), and Nix-hound pets.

 

Reign of Fire: The Attack of the Dragons by Razhkul

Requires Tribunal

A great danger grows in Vvardenfell, a mythical creature, forgotten and turned into a fairy tale. The dragons have returned to the main island of Morrowind and they are planning to destroy the empire and impose the reign of fire. This mod features four new dragon models, green, red, blue, and black, each one with a different head, different powers, and two animation sets. There is a main quest to introduce the dragons into Vvardenfell and give you the opportunity to fight them. The dragons will attack cities such as Balmora, Pelagiad, Seyda Neen, and others. These attacks will be more frequent during the main quest. There are also four new dungeons, some of them including traps and puzzles. After completing the main quest, you can breed your own baby dragon; when it grows up, you can then ride it. There are two new head models as well as a new saddle model for your dragon.

 

Skeleton Mages by blake.

Adds nine new types of magic using skeletons to tomb leveled lists, they will start appearing at level five. They have appropriate particle effects denoting the element/school of magicka they use.

 

Snape's Black Saints by Sirius Snape

Adds a new creature to the leveled lists: the powerful Black Saint, a level 25 dark shiny silver and black version of the Golden Saint. They are bigger and stronger than Golden Saints and show up in places that you typically see Golden Saints.

 

The 6th House Army by SoNico717

Requires Tribunal, Bloodmoon

This mods adds new enemies to the existing Morrowind levelled lists and to the new levelled lists created by SoNico717, 1157 new spawn points are added all over Vvardenfell. New enemies include: Sixth House Goblins and Undead, Soul Hunters and Soul Seekers, Dagoth Sith and Dagoth Priests.

 

The Undead by Neoptolemus

Requires Tribunal, Bloodmoon

Adds 140 new types of undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. They will appear in the tombs, and outside at night. Players of all levels are catered for, with the enemies ranging from levels 5 to 200.

From version 4 onwards the Morrowind Comes Alive mod, also by Neoptolemus, includes the enemies from The Undead mod.

 

Wild Durzogs by RR_Raptor65

Requires Tribunal

Makes Durzogs appear in the wilderness of Morrowind. Comes with an easy version, making Durzogs start to appear at level 4, and a hard version, where they start to appear at level 1.

This mod also adds Fabricants to the Dwemer levelled lists, although this is not documented in the readme.

 

Links:

Telephoros' List - Creature Additions

Wildlife Mod List

 

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