General Replacers
Mods that enhance general graphics by replacing or adding meshes, textures, etc.
Alternate Gold (III and IV) by Mystara
Alternate Gold III: Retextures the default gold coins.
Alternate Gold IV: Retextures the default gold coins. It uses higher poly models than the original coins, making them rounder in appearance, and also adds a reflection effect to the coins in game. It is recommended that if you have issues with performance that you use Alternate Gold III, as it uses the original Bethesda models and no reflection effects.
Barabus' Fireplaces by Barabus
Adds a number of new fireplaces using all new meshes and textures to the Imperial settlements of Morrowind. An improvement on Barabus' original fireplace mod in every way, with improved textures, meshes and overall design.
Better Books for Morrowind by William the Taffer
Replaces all the old book textures with sharp and more colorful textures. There is also an optional ESP which changes the Alchemist Formulary to a more "realistic" look.
Bottle Replacer by Qarl
Replaces the 15 bottle meshes in Morrowind with better meshes and textures. The models are the same size, shape and position so they seamlessly replace the old ones. All the bottles are reflection-mapped and translucent with pseudo liquid inside the corked ones.
Caldera Governer's Mansion Replacer by Korana
Korana always felt that an important building, like the Caldera's Governer's Mansion should not look worse than the surrounding town, but in fact look better. She decided to make a replacement, which makes the building exterior seem more stately. Replaces the Caldera Governer's Mansion meshes and ID's with new, custom textured meshes. This does not replace the interiors. Bethesda did not use an interior tileset for the mansion, but used the Imperial tileset. Korana decided to leave it that way.
Cliffs of Fjalding by Lochnarus
Included in Felsaad Revamped
Makes the land directly to the northwest of Lake Fjalding much higher in elevation, and adds new static meshes to creat cliffs along the lakeside. Also adds an icy stream leading into a waterfall over the cliffs.
Crosshair Packs (I and II) by Jaxalot
Crosshair Pack I: Adds a total of 44 new crosshairs. There are 2 new styles, each in 15 different colors, and there are 14 recolors of the original crosshair.
Crosshair Pack 2: Contains a total of 75 crosshairs. There are 5 new styles (Square-dot, dot, circle, triangle, 4PointX) in 15 different colors: White, Dark Blue, Dark Brown, Dark Green, Dark Red, Gray, Light Blue, Light Brown, Light Green, Light Red, Orange, Pink, Purple, Teal, and Yellow.
Felsaad Revamped by Lochnarus
A combination of three of Lochnarus' previous mods. The first mod is Cliffs of Fjalding, which makes the land directly to the northwest of Lake Fjalding much higher in elevation, and adds new static meshes to creat cliffs along the lakeside. Also adds an icy stream leading into a waterfall over the cliffs. The next mod is Fortified Thirsk, which adds medieval wooden fort walls and new custom Thirsk guards around the original Thirsk buildings, like an old wooden fort. They are meant to give Thirsk more of a guarded feel, and possibly help the player character find shelter from northern beasts a bit more safe and secure. The final mod included is Skaal Forest, which adds twice as many trees to the areas surrounding Skaal Village, making the land tougher to navigate and anticipate dangers.
Flask Replacer by Qarl
Replaces the four flasks in Morrowind with better meshes and textures. The models are the same size, shape and position so they seamlessly replace the old ones.
Gold Improvements by LordJBeckman
Gothic Crosshairs by Michael 'HelioS' Bennett
A few custom crosshairs, generally symbols associated with evil. They are very detailed, easy to install, and should be glitch free. The three crosshairs are a Sixth House Symbol, a Crucifix with Swastika, and a Pentagram. The Sixth House Symbol is actually the Daedric letter O.
Imperial Dragon Statue Replacer by NeilV
This is a retexture of the Imperial Dragon Statue. There is a choice of 8 dragons: red, blue, green, purple, black, bronze, silver, and gold. The base of the statue also has four choices: brown stone, grey stone, black marble, and creamy white marble. There is also a choice of three center pieces: copper, silver, and gold. All this allows people to mix and match to create the statue they want. There is an ESP to replace the mesh of the statue. The default texture for the mesh is the red dragon with the brown stone base. Screenshots.
Ingredient Retexture by blake
Retextures most ingredients with higher resolution textures.
Key Replacer by Daduke
Ever noticed that there are only 2 key designs in the entire game? Want to experience a bit of change? ntroduces 50 new key designs and replaces almost every key mesh and icon in the game.
Korana's Rugs by Korana
This replaces the rug textures with more colorful and \"realistic\" rug textures. These are mostly very bright, and may not be to everyone's tastes.
K_Potion_Upgrade by Schwaa
New potion bottles for all potions in game. Some are glass/metal (with bubbles), some are ceramic and clay. Each value of potion has 6 colors of liquid based on the school of magic it belongs too. Potions have been renamed to sort in inventory by type. Bargain potion of Healing would now be called 'Healing, Bargain'.
Lantern Replacer by Leeloo
Requires Tribunal, Bloodmoon
Replaces all in-game lanterns, hanging lanterns, traveling lanterns, streetlamps, and ash lamps with textures from Kagz' stained glass windows and Kalikut's lanterns. Kagz' Imperial door texture is also used.
Map Marker replacer by Stanislas Bachman aka Stanislas
Replaces those not very readable small circles shown for detections with prettier letters (a red "A" for the detection of Animals/Creatures, a blue "E" for Enchantments and yellow "C" for Keys). Also, the cross used by the "Mark" spell is replaced with a pretty white "M", and all map notes with "N".
Meteors by Shanjaq
Requires Tribunal OR Bloodmoon
Beta version
Every clear to partly cloudy night there is a chance to see meteors. They could appear at any distance from 5 possible directions (Above, N, E, S, W) and travel on random paths. Occasionally there will be meteor showers with unusual density from a specific direction.
Misc Items Replacer by Qarl
Replaces many misc item meshes in Morrowind with better meshes and textures. The models are the same size, shape and position so they seamlessly replace the old ones. Many objects are reflection-mapped and translucent with animated textures and particle effects.
New Dwemer Coin by Mrmistophelees
Changes the original Dwemer Coin. It is now deformed just a little bit to make it look more worn and weathered, and the texture is changed to something more interesting than the old grey.
Paper Retexture by blake
Replaces Parchment1, Parchment2, Note1, Note2, and Plain Paper textures with higher resolution ones.
Potions Retexture by Unknown
Realistic Pelts by Heremod Production
Requires Bloodmoon
Makes bear and wolf pelts more realistic. Now all pelts (from any bear or any wolf) look like a pelt is supposed to look, instead of those splitted heads. They use same meshes and textures as static fur rugs. Now you can decorate your own home with real pelts! Ever wanted to place a bear pelt by the fire? Pelts also weight more and are more valuable than before.
Real Misc Item GFX by Max_aka_NOBODY
Replaces some misc. items models with hi-poly, much more detailed ones.
Reflective Gold by Max_aka_NOBODY
Replaces the gold ingame with higher-poly models which have reflection maps that simulate reflecting light.
Scroll Upgrade by Schwaa
Optional ESPs for Tribunal, Bloodmoon
New scroll models: 5 different models based on value of scroll, as well as rolled paper.
Silverware Enhancer by GhostNull
Replaces the standerd silverware items with reflective and higher-poly versions. Higher-res textures included. Also includes reflective, higher-poly Silver Candlesticks.
SirLuthor's Tools by SirLuthor
Also available individually: Lockpicks, Probes, and Hammers
Replaces the textures of the lockpicks, probes and armorer's hammers with improved versions.
Skull Landmarks by TextureFreak
Places a few rock skulls around Vvardenfell. They are placed in the mountains and hills to give the effect that they are cut out of the mountains.
WARNING: POTENTIALLY OFFENSIVE MATERIAL
Slof's Pillow Book (Alternate Download Link) by AlienSlof
This is just a straight replacer for the original Pillow Book, which was meant to be a "Dark Elf Kama Sutra." The pages are now filled with explicit adult art. It is still in the same place and will still need to be stolen.
WARNING: POTENTIALLY OFFENSIVE MATERIAL
Soul Gem Replacer Retex by Infectious Moon
A retextured version of NelothsMouth's soulgem replacer to make them closer to Bethesda's colors. This mod is packaged as an ESP, so the original mod is not needed.
TextureFreak's Replacers (Beds, Fireplaces, Longboats, Mournhold Sewers) by TextureFreak
Bed Replacer has optional Bloodmoon ESP. Sewer Replacer requires Tribunal.
Bed Replacer: Adds 21 retextured beds to MW. It does not just replace all standard beds, because they are very good. Instead, several beds of important NPC's on Vvardenfell and Solstheim are replaced.
Fireplace Replacer: Replaces most of the in_nord_fireplaces with four retextured versions. You can find these retextured versions in Caldera, Dagon Fel, Pelagiad and Seyda Neen.
Longboat Replacer: One thing that has bothered TextureFreak ever since he started playing Morrowind is that the ships with full sail that are docked at the various harbours around Vvardenfell. He never understood why Bethesda didn't lower the sails, so TextureFreak did it himself. The longboat mesh is edited, the full sail is replaced with a lowered sail. Most of the longboats now have their sails lowered. The longboat that was set to half sail is still in the game as normal. TextureFreak thinks that one fits and should remain as it is.
Mournhold Sewers Replacer: Replaces all sewer meshes in the city of Mournhold with retextured meshes.
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