Evil Mods
Mods that cater to evil characters. This includes vampires, werewolves, lichs and necromancers, as well as normal evil characters.
Balmora Expansion by Gorg, CanadianIce, Jeremy McGuinn, and others.
Requires Tribunal
Balmora expansion combines over 40 existing well known mods that affect or add to Balmora and the surrounding area. It creates tons of new material and models, adds cohesive dialogue and interaction between the old and new, adds quests, dungeons, houses that can be earned and ties it all together is a tight knit progressive story. The neat part is that none of the original town statics or interior cells were touched so any mods that only add to the original Balmora and doesn't effect landscape still works as do all mods that added stuff to the inside of existing stores. Jeremy and CanadianIce created new stores just for this mod, selling new items. Contains an underground area with Vampire and evil themes.
Blackguard Class by DarkOneVenzar
Adds a new playable class, the Blackguard, to the game. This is a class based around all those evil mods: the evil knight class, the Orc Blackguard. A Blackguard is the exact opposite of a paladin. Heavy armor and destruction are two of his major skills and strength and endurance as the class attributes, combat based.
Black Scythe by tjolbi and Torgulf
Direct Download (View main link first)
Adds a mesh for a pure black scythe. This is a resource, so you need to assign the meshes to a weapon in the editor yourself.
Bloodmoon Werewolf Realism by Sabregirl
Requires Tribunal, Bloodmoon
Description may contain Bloodmoon spoilers
A collection of tweaks to make werewolves seem more realistic. Bloodlust is now based on your willpower; the higher your willpower, the less you need to kill. Forced werewolf transformation now only occurs on full moon nights, and there is now a script that warns you of moon phases. Includes a Daggerfall style Hircine Ring, so do not use this mod with the Hircine Ring fix mod. You can now become a werewolf before the Bloodmoon main quest and still do the werewolf quests. You also gain attribute bonuses in human form for being a werewolf. A few new werewolf NPCs were added to several caves. For each NPC you kill in werewolf form, you will regain health, and all the werewolf quests have better rewards. You will also receive an enhancement to werewolf form after defeating Hircine. This mod includes two ESPs; one includes "change at will" functionality, the other does not.
Carnithus Armamentarium Complete by Carnithus
Requires Tribunal, Bloodmoon
Better Bodies suggested, not required.
Original Description: Carnithus has become old and tired. Taking a break from looting and plundering, he has opened a shop in the Mournhold Bazaar to sell his many items that he has collected over time. This mod contains all of Carnithus' previously released armor sets with new female versions, and beast variants for greaves to cover the ankle. There is armor, weapons, wings, skirts, neck wraps, clothes, skins, masks, jewelry, liquor, blood, and a whole lot of stuff all for sale at a reasonable price by the man himself, Carnithus, who is also Vampire friendly! There are other items as well such as rugs, tapestries, statics, etc. that are not for sale, but included in the mod. The items here have no scripts or enchantments attached (except for wing rings) and have rebalanced stats that should allow for completely balanced game play.
Complete Version Description: This is the "complete" version of Carnithus Armamentarium for those wishing to start a new game or those who have never installed the mod before. It combines the original Carnithus Armamentarium with both Addons. The Armamentarium is now located in the Molag Amur region from the outset. Carnithus should no longer equip items (except for robes) that you sell him. Even if he does equip an item he should reset when you reenter the Armamentarium. The music will now continue to play while you browse the Armamentarium, and will end when you leave even if you teleport out. The Chain Maiden armor and clothes are for Better Bodies only.
Note: If you have an older version of Carnithus' Armamentarium installed, then you will need to download Addon II and follow the instructions.
CharGen Vampire (Aundae, Berne, or Birthsigns) by Marbred
Only use ONE of these mods
Aundae and Berne allow you to become an Aundae or Berne vampire when entering the Census and Excise office. Birthsigns allows you to choose a birthsign from one of the three vampire clans to become a vampire of that clan from the beginning of the game. Each clan's birthsign has different attributes.
CharGen Werewolf by Marbred
Requires Bloodmoon
This is meant to let you become a werewolf right from the get-go when you create a new character, but can also be used anytime during the game; just step into the Seyda Neen Census Office and you aquire the werewolf disease. Do not use with any of the CharGen Vampire mods.
Daedra Manor by Trylobit
Requires Tribunal
Requires Skeleton Race (included) and Sheikizza's Daedric Armor Collection
Adds a large house/fort/mansion in Daedra style for the player. Location is in the Foyada Ashur-dan somewhat horizontal from Ghostgate. Or, southwest of Falensarano. This house contains guards, dancers, a sleeping place, lots of storage space, many daedra statues, a swimmingpool, a dining room, a little garden, an arena, armor mannequins, a torture room, teleportation to the manor, a trophy room, ancient burial grounds, teleportation from the manor to 4 nonquest-related Daedric ruins around Vvardenfell and much more. There are no merchants, trainers, or powerful items.
Dark Additions by Sirius Snape
Adds five items, 3 of AcidBasik's "Long Keening" blades (one in black, one in red, and one with a crystal texture), a shiny black towershield, and a black helm. All items have been glowmapped in 3D Studio Max. The blades glow, the helm eyes glow, and Sheogorath's face on the towershield has glowing red eyes. These items were made to match the Hematite sets, but should work well with any dark armors.
Dark Brotherhood Armor Replacer (or Replacer with Ranks) by Dimitri Mazieres
Requires Tribunal
Changes the Dark Brotherhood armor to armor that looks more like the one in Oblivion's concept art. It uses parts of Joel Braddock's (a.k.a. Mantodea) J-Ninja meshes, along with a couple of Bethesda's original DB armor pieces, and Niero's Ashlander hood. None of the original DB armor statistics have been altered. Only replaces the relevant meshes and textures, as well as adding the mask to the NPC inventory. Male and female versions of the armor are included. Also, there is a folder named AltTextures which contains different sets of alternative textures for the cuirass and mask, so that you can choose which kind of replacer you want. If using the Replacer with Ranks, sets of alternative textures have been used to create different cuirass and masks (with appropiate higher stats) to distinguish between the different ranks of Dark Brotherhood assassins.
Dark Glass Armor by Hellwolve
Requires Tribunal
This mod adds a new set of light armor which a combination of Glass and Dark Brotherhood armor. It also includes a hood.
Dark Hammer Collection by Lochnarus
Adds 3 new hammers (using armorer's hammers as weapons) to the game, located in 3 different strongholds for the player to find.
Dark Knight Armor
Dark Orcish Armor by Ryan Palacio aka Darkgost
This mod adds a retextured version of the original Orcish armor, available at the Pawnbroker in Balmora. The armor is slightly stronger than Orcish armor but not unbalancing. There is also a fixed version by Pseron Wyrd and a Dark Orcish Loot mod that adds the armor to levelled lists instead of the shop.
Darkshroud Keep by Baratheon79
Adds a small island in the Azura's Coast region, SE of Molag Mar, with a fortress controlled by a group of evil knights. There is a quest for the player to complete, which will result in the player getting control of the keep for him/herself. Once the player has control of the keep, he/she can hire new troops from the knight who appears once the evil lord of the place is dead. Another NPC also appears to give the player another quest, geared toward more evil-minded characters, for which the reward is a teleport ring. The keep includes two bedrooms, a dungeon, a study, a trophy room, an armory, and much more. Baratheon also used Jeremy's Arkay armor in this mod (with his permission, of course), as a sort of uniform for the knights.
Deadite Race by Fay Kalius
Requires Tribunal OR Bloodmoon
Adds a new race, Deadite, inspired by zombie/horror films. It's a perfect race for an evil necromancer or undead warrior. There are also some evil birthsigns and a retextured set of common clothes with blood splatters. There is also an additional ESP that allows you to start your game in one of 4 locations, more suited to an evil character than stepping off the boat in Seyda Neen. There is a new "crypt keeper" head by Proudfoot, as well as a second race, Night Stalkers, using textures from Proudfoot and StaticNation.
Death Dealer Helmet by Hellwolve
Requires Tribunal, Bloodmoon
This mod adds the Death Dealer Helmet, as seen on Frank Frazetta's paintings and website. This is a modder's resource.
Death's Doorstep (with Addon) by Rogue_Shadow and Phijama
Requires Tribunal, Bloodmoon
Original Mod: Death's Doorstep is a mod that adds a new shop (Death's Doorstep) to the outskirts of Gnisis. It deals in dark, evil weapons, as well as pure black, hooded robes. Every model is unique, and some have animated textures and very nice scripts. There are swords, scythes, spears and daggers. There are matching shields for two of the blades, and a few variations of those two blades for those of you who might not like scripts. Note: The door only appears at night. A screenshot of the location is included for those having difficulty locating the shop.
Addon: Adds the ruins of Kal-Datha, an ancient Aldmeri city west of Gnisis. Upon entering the ruins, you will find ghostly denizens of an ancient city, many quests, and a shop owner who deals in evil and dark weapons, armor, clothes and more. This mod is taylored for darker characters, but normal and holy characters will find this of interest as well. The shop includes many, many new weapons, armor, and clothes. Many of the swords and sheathes (complete with sheathing scripts) were made by Phijama, along with more evil retextures of his work. A "light" version of Death's Doorstep is also included, which attempts to balance the items "a bit better."
Devil's Rock for Vivec's Soul (and Patch) by Illtempered
Azura has struck a secret deal with the Mages Guild. They are fortifying an ancient stronghold last used by Almalexia's forces after they drove back the invaders. The stronghold is locked with a powerful enchantment by Azura. You must kill Lord Vivec and trap his soul, after aquiring Azura's Star. Vivec's soul is your housekey. Resist the temptation to use it to enchant something right away. There are other doors deep within the mountain that have the same enchantment on them, and are meant to be opened only by the holder of Vivec's soul. If you must use it to enchant something, alternate ways in and out will develop. If your dark, villainous, vampire is just a wandering vagabond, or if you're just an adventurer who wants to find a secret way in and see the Throne of the Fang, visit the Ferryman outside of the Shrine of Azura. The stronghold is fortified with warriors from the Mages Guild. The patch simply tweaks all of the setscale scripts to make them more CPU friendly.
Double Skull Short Blade by Sisco
Adds two new blades to Hodlismod in Caldera. There is an .esp for both, a light version of the blade, and a dark version. Using both .esps together will not harm anything.
Dragon Sabre by Joel Braddock aka Mantodea
Dragon Sabre: Daedric Strength with steel weight and ebony enchantment. Comes in one, two, and off-handed variants. Many people can't seem to find it. Braddock knows what the problem is, he put it in the wrong leveled list. You only get one chance to acquire it.
Dread Knights by NarkyBark
A new evil Orc faction has rolled into town, and the Imperial legion isn't happy. Choose which side to team with and help to hunt down the other. Includes many new quests, two new suits of armor (medium & heavy), new items, allegiances, and a lot of combat. Fairly difficult mod, level 30+ is recommended. There are some potentially unbalancing items, but those can be ignored or changed.
Drow City Denizens by Mr Dave and Faylynn
Optional: Drow City Denizens Headpack 1 by Mr Dave and Dimitri Mazieres
Addon requires original mod
Original Mod: Adds the Darker Drow as a playable race.
Drow City Denizens Headpack 1: Adds five drow heads (four male and one female) with matching skintone, as well as 4 hairstyles (4 for females and 3 for males).
Drow Race by ShadowTek
Requires Better Bodies OR Smoother Bodies
Optional: Drow Heads Addon by Kalikut, Drow Fix BB2.2 by Kalikut
Addons require original mod
Potential offensive content - Nudity. Some screenshots contain nudity.
Original Mod: Adds the Drow race (Nudity). Drow (Nudity) are not added anywhere in the world, so you must add them yourself with the Construction Set. The Drow (Non-nude) are available for either Smoother Bodies or Better Bodies.
Drow Heads Addon: Includes new heads and hair for, and is therefore dependent on, the Drow Race by ShadowTek. Adds 2 new male faces & hairs, 6 new female faces, and 8 new female hairs.
Drow Fix BB2.2: No .esp file included, this replaces the original Drow meshes and textures with the newest Seamless BB 2.2 meshes and body textures. Hand textures are not included. This is to be considered an addon and therefore dependent on the Drow Race by ShadowTek.
Fallen Angels by RavynAngel
Adds a new race, Fallen Angels, a new class, Dark Striker, and a new birthsign, Fallen Angel, as well as new clothing. This mod is best played by using the custom birthsign and custom class. They are both tailored specifically for the Fallen Angels as they play into a storyline. There may be a quest addon later. Please use them as they were meant to be played for the most enjoyment from this mod. The clother included is gender specific; the pants and collar are for males, and the top, shoes, and bracers are for females.
Female Necromantic Robe by CanadianIce
Requires Necromantic Robe
Download requires forum registration
Female version of the Necromantic Robe by MP*Canus
Frozen Blood Armor by Christian Ehn
Requires Bloodmoon
Introduces a new cuirass made partly out of frozen blood which can be bought from a merchant at the Fort Frostmoth docks.
HellHouse-X by Shannon
Direct Link (View main link first.)
HellHouse-X is the most evil place in Morrowind. It is a house mod designed to cater to the players who wish to play as evil characters. HellHouse-X is meant to be more than just a place to store and display your treasures. It is meant to be completely change the way you play the game. It is more of a player support mod than a house mod. It was designed to be a player's constant refuge, throughout the entire game, and to make Morrowind more fast paced. HellHouse-X has a rich shopkeeper that can enchant, make spells, and repair items. He has a massive collection of spells. There is a master trainer for each skill in the game included inside the house. There are two alchemy sorters, monster companions, sacrificial altars, and many other interesting features. To find HellHouse, go to Arrile's Tradehouse in Seyda Neen. There is a large amulet on the chest right in front of Arrile, which can trasport you to HellHouse. Also, there is a fellow near the silt strider in Khuul who can warp you there.
Horror Mod by LightningFlik, updated by MentalElf
Original Version + Patch
The updated Horror Mod is not an update, it is a new mod, and is not compatible with the original Horror Mod.
Requires Tribunal, Bloodmoon
You must travel to Suran and investigate the many disappearances that have been occuring in and around that area. People from Suran and nearby farming communities have gone missing and a mysterious fog has appeared in the mountains to the southeast. Can you unravel the mystery and uncover the horrifying truth? Remember to bring a Lantern and prepare for a journey into Hell. Adds an enormous dungeon in the hills to the southeast of Suran. Within, you will face unspeakable horrors and battle the darkness itself. With tons of optional lairs and realms, dozens of new monsters, hundreds of scripted events and dialogue, and challenges that will terrify even a level 80+ player await. MentalElf updated the mod with new features, models, etc.
Hoss's Soul Calibur Mod by Hoss
Adds two swords to Morrowind. Soul Calibur and Soul Calibur Evil Blade. These swords are two-handed Long swords.
Infernal Contract by Psi Soldier
Sell your soul for one of many different powers, at the expense of being hunted by demons wishing to claim your soul. Demons will randomly appear around midnight after you have sold your soul. They may not appear too often at first, but they will begin to appear more and more often and the chances of more powerful demons appearing will also become more likely. There are a series of quests you may perform to stop them from hunting you, but they quests will not be easy. Also included in this version of Infernal Contract is the ability to travel to Hell via a magical ring, and from Hell you may use the Hellgate Keepers to teleport to many different Daedric shrines. Or if you just want to test yourself in battle against the Prince of Darkness himself or one of his ancient flame demons, go right ahead. Also Lucifer, the Prince of Darkness, will gladly sell you Soulgems if you are in need of them.
Infernal Summoning (and Patch) by Lap
Allows you to summon creatures with no time limitation through a balanced and roleplaying way. A must for all conjurers. Includes the ability to summon 25 different creatures and bind them forever to your service with a system allowing summons to follow you anywhere. Includes new creatures with new models, such as dragons, liches, boneraptors, glass and iron golems, skeletal guards, and balrogs. There are also three new dungeons. Gameplay should be balanced, as it is designed to be a purist-friendly mod.
Lady Death Companion by Korana
Adds a companion, Lady Death, to the game. She can be found in a special little lair Korana made for her, with some special little friends *wink wink*. Lady Death uses Grumpy's companion scripts, with the extra bonus of being able to teleport you back to Hell's lair. Please read the attached read-me for information about the companion abilities. The cell that lady death resides in can be found through Tharys Ancestral tomb near Balmora, or through Ashmalwia, Shrine. The body is a retextured Better Bodies 2.1 Seamless mesh version. No BB files are needed for the mod, as everything is included. She also comes with her own Lady Death outfit. Korana tried to stay as close to her original outfit, however due to mesh issues she had to modify it a bit. Her cape is still a work in progress, so it may clip with her hair. Included is Robearberbil's lovely version of her sword, complete with blood on the blade!
Also included in the same esp is a playable race. Please note that if you use the race there is no male version, so it will be blank until you select changing to female. For the player themselves there is also a sword and outfit included.
LichCraft by VenomByte
Requires Tribunal, Bloodmoon
Allows you to play as a Lich. A forgotten book in the Secret Library of Vivec leads the player to a series of tasks which must be completed in order to perform The Ritual Of Becoming. Lich features include level-based bonuses to magicka related skills and attributes, the ability to create your own spells of almost unlimited power, a new way of creating your own enchantments which is 100% successful, but not without a price. You can retreat to your phylactery when mortally wounded, living to fight another day, and you can disguise your true form to interact with the world as normal; however, you cannot sustain this form for long. There are also various other bonuses and penalties. Be warned, becoming a lich is a physically draining and irreversable process.
Magical Trinkets of Tamriel Volume 4 by Chris Wood
Volume 3, older, also available.
Volume 4 is a playable beta.
Volume 4 requires Tribunal, Bloodmoon. Volume 3 only requires Tribunal.
Magical Trinkets of Tamriel is an ongoing project to enhance the general gameplay of Morrowind. Rather than add a new dungeon, guild, or quests this mod simply gives the player more things to do anywhere. Its purpose it to enhance the general gameplay of Morrowind without altering any of the existing structure, instead overlaying all the new toys. The mod is highly compatable with all other mods on the market based on a few rules that were followed in it's creation: the main script, existing items, and existing creatures are never edited, and no structures are added inside city limits. Finally, none of the new toys are sold by vendors as this is *not* a "go to the new market and buy a bunch of power" mod. The items are instead filtered into the random treasure found in crates, chests, barrels, and whatever else in Morrowind. Various books detail the use of all the new items, but the readme has a large amount of information as well. Magical Trinkets does not need the use of a leveled list merger or resequencer. No setup is needed for MTT to work properly outside of simply chosing the mod. Volume 4 contains all the features of Volumes 1, 2, and 3 and more.
MP*Canus' Necromantic Robe by MP*Canus
This is a sequel of sorts to MP*Canus' Telvanni Robe. Adds the Necromantic Robe, considered to be very chic by Vvardenfell's necromancers. But, due in no small part to the Temple, you won't find many clothiers willing to risk selling them and being locked up and "rehabilitated" by the Ordinators. However, since necromancers care very little what the Temple thinks of them or their hobbies, they somehow manage to get their own Necromantic Robes. Though some closet necromancers that don't want attention might hide their robe nearby (*hint* *hint*).
Necro Armor by Millinghordesman
A fully reskinned set of armor, Necro Armor uses custom textures derived from the base Morrowind skeleton textures to create a quality set of Medium Armor designed just for Necromancers. The armor can be found in a new "Necromancer's Warren", located in the Azura's Coast Region (13,-11), currently worn by its creator.
Night Armor by Windir
Adds a set of black light armor to the smith in Suran. The armor uses scripts to determine the race of the player, but these will not work with companions.
Nightmare Sword by Wormheart
Requires Tribunal
This is released as a modders resource. There is an Esp but it only adds the model, script and icon. It uses one Global script that, when the sword is equipped, checks to see if you are using a shield and if so it equips the One Hand version, if there is no shield it equips the Two Hand version.
NPC Soultrapping by Torgulf
Includes compatablity ESPs for Combat Moves, Blood and Gore, and VGreetings
Includes ESP for Bloodmoon + Morrowind and ESP for only Morrowind.
Find the books and the soul gems required and trap some souls! The most powerful NPC soul is worth 400 points, and the least powerful is worth 100, so it's not really unbalancing. Also, remember that you could soultrap humans in Redguard so it's even lore correct This mod should not slow down gameplay. All souls are race-specific, unless you use the Fargoth-addon which will make his soul unique , otherwise he will appear as a "Bosmer" (Wood Elf). But then again you can't trap "Bob the Nix-Hound" either with normal soultrapping, just "Nix-Hound." When you load the plugin a message will pop up and ask if you want to enable or disable human soul gem selling. This will only pop up ONCE, although you can change it in the console later if you change your mind about it. Dagoth Ur soultrapping makes Dagoth Ur soultrappable. His soul is worth 400 (like Golden Saints and Ascended Sleepers). Human souls can only be used to enchant and recharge items as of now.
Of Human Bondage by DarkSide
A slavery plugin based on UlfGeir's "Slave Warrior Jessica" mod. Adds a basement area in the Suran Slave Market. Here you can meet Dekkan the Slaver, who will sell you a slave of any race and sex. Slaves are 5000 gold each, and each comes with a different weapon. Should work correctly with the Jessica mod.
Playable Scamp by RedwoodTreesprite
Adds the Scamp race to Morrowind. It is a male-only race for now. The Scamp's head and ears were made by AcidBasik by removing and animating the Scamp creature's head and making ear "hair" for it. RTS retextured a combination of Argonian and Khajiit body parts with original and tweaked Scamp textures. The tail is from Dale Stocker's Gargoyle Race, and retextured with a tweaked Scamp tail texture. The Scamp has 3 sounds during battle when struck, which were entered by Miltiades. The Scamp has a 75% resistance to blight, a 50% resistance to common disease, and a 15% Night Eye bonus. He has a one time a day power, Scamp Buddy, which allows him to summon a Scamp for 60 seconds. He has 5% bonuses to Unarmored and Hand-to-Hand, 10% bonuses to Acrobatics and Mercantile, and a 15% bonus to Sneak. His strength and intelligence are at 20, his endurance and personality are at 30, his agility, speed and luck are at 50, and his willpower is at 60.
Playable Dremora by The Dremora Team
Non-nude version available
Once you were a powerful Dremora Prince. Respected by your kin and feared throughout the realms, but not anymore! Stripped of your power, abandoned, exiled and cast out of Oblivion for a mistake in the past has left you here; a mere mortal on the shores of Vvardenfell. This mod will allow you to play as a Dremora. It contains a total of 5 'male' and 5 'female' Dremora faces, a set of 4 uniform (interchangeable) hairstyles for each in several hair-colors, a bald 'hairstyle', one bonus hairstyle in red and a vampire face for the male and female. Next to that the Dremora will come with its own sound effects during combat, a starting class (Dremora Prince) and unique 'birthsign' (Oblivion) containing the Mark of Mehrunes Dagon. Have fun playing as a Dremora!
Playable Winged Twilight by RedwoodTreesprite
Adds two new races to Morrowind, the Twilight Siren and the Twilight Seducer. They are female-only races. Both have a special charm power that is very effective, but can only be used once a day. They can also levitate when they wish at a very low casting cost, and start with the Summon Winged Twilight spell, though it will take a long time before they can cast it. Screenshots.
Qarl's Gothic Attire (I and II) by Qarl
Requires Better Bodies. II requires original.
Possible offensive content - gothic/fetish/sexy clothing
Gothic Attire I: A collection of 43 gothic and fetish attire. This was Qarl's first attempt at clothing retexturing. Rather than just dump everything in a barrel, he decided to make it a little bit more interesting. To get to where you need to go, go to the outskirts of Caldera at the edge of the mountains to a small "bizarre teleport device". It will transport you underground. There you can find the clothes on the corpses strewn throughout the cavern. But be careful! There is danger down there. Alternatively, you can proceed through the cavern to the Black Rose, where Qarla will sell you the clothes. (She also has a couple items not found in the cave.)
Gothic Attire II: 99 new gothic/fetish/sexy female clothes for Better Bodies. The clothing can be found in the same area as in the original mod.
Regionally Known Werewolves by Zennorious
Requires Tribunal, Bloodmoon
Do you hate when you change to werewolf form or back and somebody sees you then the whole world gets to know you are a werewolf and nobody speaks to you anymore and everybody attacks you? The only way to make the NPCs friendly again was to load back a previous savegame or cure yourself from lycanthropy. With this mod when you become a known werewolf in an area you won't become a werewolf known by the whole world. For example if you become a known werewolf in Balmora you can still go to Caldera and other towns. Locals will not attack you until you become a known werewolf there as well. In this mod every original ingame town can remember your werewolf status but you cannot only get known in towns you can become known everywhere even in locations that were added by other mods. And that's not all. When you become a known werewolf somewhere after a certain period of time, people of that area will forget that they saw you changing from the one form to the other. The bounty you get when you become a known werewolf is also removed by this mod. 37 original ingame towns and imperial fortresses can remember your werewolf status. The mod can remember every area where you are a known werewolf. You cannot become a known werewolf in the Skaal Village, in the Gloomy cave and near the Altar of Thrond. The original ingame PCKnownWerewolf global variable will dynamically change its value. After a certain number of days people will forget that you are a werewolf. The default value is 30 days. It is possible to change how many days people will remember that you are a werewolf. When you change from human form to werewolf you won't get a bounty. When you change back you will lose all the bounty you got when you were in werewolf form. Message boxes will inform you when you enter an area where you are a known werewolf and will also tell you that how many days you have to wait till the locals forget you as a werewolf.
Scorned Race
Scripted Spells by Cortex
Requires Bloodmoon
This mod adds new spells created through scripting and new NPCs who sell them. Transform into creatures that can be seen in 3rd person view, steal spells from the minds of your enemies, add explosive damage to your attacks, create walls of fire and animated bones. Scripted Spells is game balanced, great care has been taken to insure spells cost enough magicka for their power. Transformations disable hand held weapon use and most spellcasting. Wall spells require strategy to be effective. Stealing spells is a crime unless you are attacked first.
Skeleton Race by Cheezproof and orlics101
An update of Cheezproof's Skeleton Race mod. This mod includes the "Skeleton" race, a skeleton you can play as. It is a male only race. Skeletons are a tall race, and are mainly oriented towards combat.
Sixth House by Endrek
During the course of the game, the Sleepers of the Sixth House invite you to travel to Red Mountain and pledge an oath of service to Dagoth Ur. However, anyone who has travelled there knows that Mr. Ur will simply attack you upon your arrival. Endrek was intrigued by the powerful and evil nature of the Sixth House, and the unique structure and artifacts associated with it. It seemed a pity not to be able to choose the darker path and make the world a very different place than you were ordained to as the Nerevarine. This mod is designed to remedy that. You will now have the opportunity to join the Sixth House and perform tasks to rise through its ranks. You'll gain special powers along the way and enjoy some interesting quests and twists. You can join the malevolent Sixth House and serve your Lord Dagoth Ur, starting as a lowly Sleeper and rising through the ranks to become Dagoth Ur's dark priest, general of the Sixth House army, and even a Dagoth! Command your own personal Dreamer servants as a high-ranking member of the Sixth House, and eventually control all but the most powerful Sixth House denizens. Take on epic quests to thwart Caius Cosades, topple the Imperial fortress of Ebonheart, and even steal Wraithguard from Lord Vivec himself Talk to a Sleeper in Balmora or search the road between Balmora and Caldera to start your hellish journey. IMPORTANT: If you have already progressed through the main quest to the point where you are seeking the corprus cure, you will not be able to join the Sixth House with that character. Includes the excellent black sword, ghoul bow, and ash robe models made by DarkRebis.
Slof's Goth Shop (With Physiqued Hair Patch, Addon, Addon 2, and Paintings Patch) by AlienSlof
Hair Patch requires original mod. Paintings patch required original mod & addon. Addons require original mod.
Original Mod: Just on the northern outskirts of Vos, a reclusive pale-skinned Altmer by the name of Mr. Lee has opened a little shop that caters to gentlemen of a darker persuasion. Named after his pet guar, Nigel, The Black Guar sells a large range of goth style clothing for men only, from fetish-wear to stylish trench coats. Mr Lee also sells an exclusive range of snakeskin seperates that mix-n-match. He also has a selection of paintings in two sizes, all of Slof's vampire characters and a few shiny knick-knacks for sale. As the enigmatic Mr. Lee is a vampire catering specifically for vampires, it makes sense that he only opens at night; the shop is closed during the day and the lock is unpickable. Despite his vampirism, he is happy to sell to any customers, mortal or vampire - he doesn't even care what clan the vampiric customer is. Money is money, after all! Slof made the stuff in the shop unstealable - customers can see what he has on offer but can't pick it up. The only way to steal from him is to get through into his back room - no easy task either! If he catches you trying to pick his door lock, prepare to be drained dry.
Physiqued Hair Patch: This is a small patch consisting of replacement meshes for the long hair wigs in the shop. Now they are properly physiqued, meaning that they bend with the character and no longer burst out of the chest when swinging weapons.
Paintings Patch: These meshes have been updated to stand upright, which isn't so much a fix to the rotate bug which is still there, but a workaround. In most cases, they will no longer need to be rotated, thus avoiding the bug!
Addon: All the paintings sold in the shop are now just one size - the new script has a lot more options, including the ability to scale them up or down to suit where the player wants to hang them. Hopefully this new script is free of the bug some players have reported, where the paintings would have moved when starting a new game. Slof is trying a different script. Christopher Lee is now a unique race (non-playable), with his own textures. His face is based roughly on a pic of a very young real Chistopher Lee as Dracula. Mr. Lee is one of Slof's greatest heroes of the silver screen, and this mod is kind of a tribute to him. The changes don't affect any other high elf vampires. Some of the clothing is very revealing and designed to be fun fetish wear. I advise caution when buying clothing - some of it reveals a lot more than it covers! Some of it will fit female characters, but much of it won't. Slof makes clothing for males mostly! All the boots, shoes, gloves, wigs, necklaces, collars, loincloths, skirts, and some pants, will work with female characters; shirts, coats, robes, tattoos and piercings won't. Slof also replaced the rotating crystal knot with a puzzle box based on the one in the Hellraiser movies. Lee also sells three of these, but unlike the rest of his stuff, they don't respawn in his inventory. They don't do anything weird like sending you to Hell, they are just ornamental! The fishnet pants are now buyable - Slof forgot to include them in his stock the first time around! Slof also updated some meshes and textures, so allow these to overwrite when it asks.
Addon2: Another little addition for Slof's goth shop - this one fixes a few bugs as well as adding new items. Nothing too spectacular this time, just a few outfits and some new table-top picture frames by Astion. Also includes 13 Robin Hood style hats that fit both genders, spiked bracers and boots in several leathers with gold and silver spikes (also work on both genders.) There are also some new male-only outfits inspired by Slof's dreams. Also features new fancy shirt from resources by Truthsnark and Elunda.
Slof's Vampire Faces by AlienSlof
Replaces all the default vampire faces with new, hand-painted high resolution, fanged and glow-eyed faces. They may be a little too pretty for some tastes. This doesn't replace the beast race faces - they are covered in Slof's Better Beasts.
Soul Summon by Argent
Expands on the current soulgem system. It offers a single, unique soulgem that is capable of resurrecting the creature trapped inside. This creature will then follow and fight for you. There is only one quest, and it serves to introduce the gem into the game.
Summon More Monsters by DarkDragon
Requires Tribunal
Now you can summon nearly every original Morrowind and Tribunal creature! Go to the various Mages Guild outlets in Vvardenfell and talk to the new arrivals. They can teach you how to summon new creatures! These people can teach most of the spells, but there are a few spells that they cannot (or will not) teach you. But there is one person in the world that will teach these - and you might find him in the place you least expect.
Suran Underworld by Matthew
Requires Tribunal, Bloodmoon
Adds an extensive underworld to Suran which can be found underneath the city. Just look for a couple of trap doors one in the basement of the Suran Temple, the other in a storage room in the guard tower near the silt strider port. There is a criminal organization called the BloodFang Tong which, through the course of 20 quests, you may rise to lead. This mod also delves into the mystery of the ring, Aktheron, which the player will acquire during the course of a Tong quest. Solving the riddle of the ring involves an in-depth quest roughly the equivalent of 5 Faction type quests, and the player may find themselves in possession of an expandable castle complex once the current owner is dispatched. This mod is recommended for 20th level (30th level is better) since the BloodFang Tong difficulty level is on par with Tribunal, and the Aktheron difficulty level is on par with Bloodmoon. Keep in mind that the BloodFang Tong is a criminal organization. You are not going to find much in the way of Robin Hood quests, just the normal run of the mill extortion, murder, revenge, and theft type quests. Paladins will probably have some difficulty rationalizing this one. Through the course of the Tong quests the player will acquire a residence which is expandable. This residence reflects Matthew's own preference for comfort and elegance rather than huge and ostentatious. For those with more grandiose tastes there is an expandable castle complex that can be acquired during the Aktheron quest. This mod is vampire friendly. Matthew is not particularly a vampire fan, but due to the way the BloodFang Tong is organized it seemed logical to allow vampires to play through. You'll see what he means almost immediately.
The Illuminated Order by CJ Devito and LDones
Requires Tribunal
Adventure into unknown depths, and plunge into the greatest mysteries of Vvardenfell with the Illuminated Order! Join a secret society of mystic intellectuals and adventurers named the Illuminated Order of Invisibles - hidden in secret guildhouses across Vvardenfell, from a safe haven beneath the Molag Mar Waistworks, to an undersea Dwemer vessel dubbed Barataria, and the lost Dunmer stronghold of Fionnovar. See amazing sights! Combat against impossible odds! Seek out and utilize strange and powerful artifacts, unlike anything seen before! And at the end of it all, have the opportunity to become a powerful lich! A completely new faction with over 20 quests that will take you across Tamriel and beyond, including new and never before seen mod features and character opportunities! Delve into obscure areas of Elder Scrolls lore and have the opportunity to visit the ruins of Scourg Barrow, search for the Waters of Forgetfulness in a Sixth House cave, explore a bizarre undersea science vessel with some strange surprises, party-crash a Wererat's island retreat, raid a Dreugh colony, encounter the three secret greater liches of Vvardenfell, and travel to the forgotten Hall of the Daedra to uncover the secrets of lich transformation - with an option to actually undergo the ritual at the end of it all and live out the rest of the player-character's existence as an undead master of magic. More Screenshots.
The Night Gallery by Skullhunter
A small shop just outside Caldera catering to those with darker tastes. Available for purchase are tapestries, rugs, beds and other knicknacks, a selection of clothing, some specialty enchanted furniture and miniature mannequins for displaying armor or clothing. The proprietors and their partner are not bothered if you're a vampire. Furniture position can be fine-tuned while the "decorator's ring", sold by Illiaria, is equipped. The mod also adds a new playable Breton female face by Skullhunter and a new Breton female
hairstyle originally by Silaria and retextured by Skullhunter.
The Underground by Qarl
Very large filesize. Over 1.2 GB extracted.
Direct Links: Extra Faces and New Synda Head
Requires Tribunal, Bloodmoon
An enormous quest mod largely set in The Elder Scrolls lore. You'll encounter an attractive vampire of the opposite sex with whom you can cultivate a successful romantic relationship with and eventually have them as a full companion. You will venture into foreboding underground dungeons, labyrinths, and tunnels taking you on an engaging adventure full of puzzles and traps and many more things which require as much wit as fortitude. You may take the path of the virtuous and save the world from unspeakable evil, or take the road which leads to its destruction. The choice is yours. Screenshots and Demo Movies.
Unas Elves (Part 1, 2, and 3) by SATAN
Part 2 and 3 require Original Mod
A creepy race of elves with long horns. Includes new textures and meshes, two racial spells, 1 racial power, a new birthsign, and unique stats and description for the race. Part 2 replaces all the hairs with new meshes, makes the wings part of the body, and adds two new hair meshes for the females. Part 3 adds five new female textures.
Vampire Embrace by Cortex
Requires Tribunal, Bloodmoon
Embrace NPC's converting them into vampires who can follow and fight for you. Three different ways you can embrace people: convince NPC's to accept the embrace through dialog, and getting them addicted to giving you blood, take them by force through combat using the vampire bite combat mode, or take too much blood while using the blood drinking topic. There are many other features for you and your vampires. More information can be found at the download link.
Vampiric Hunger by Zennorious
Requires Tribunal, Bloodmoon
Requires Vampire Embrace
Adds an entire system based on the vampiric hunger for blood. Includes far too many features and abilities to list here. Read more at the download link and look at these pictures for a general idea.
Vampire Realism by Jaxalot
Vampire Realism is an ongoing project to improve vampires in Morrowind. Rather than focusing on a single larger feature, it is basically a large compilation of changes to vampires, to improve the whole experience. Includes randomly spawning vampires, the ability to stake vampires, scripted sun damage based on the weather, vampire hunters, and far too many other features and abilities to list here. Read more at the download link.
Vampire Visages (Breton, Dark Elf, Imperial, High Elf, Redguard, and Wood Elf) by MagicNakor
Replaces the vampire faces for Bretons, Dark Elves, Imperials, High Elves, Redguards, and/or Wood Elves.
Vampire Werewolf by Cortex
Allows vampires to become werewolves, allows werewolves to become vampires, fixes the vampire werewolf head bug, and includes a choice of 4 different heads for your vampire werewolf. Cortex recommends for use with this mod Werewolf Evolution. This will among other things, allow you to add your vampire bonuses to your werewolf form. Without this mod the vampire werewolf form has the same fixed attributes as a normal werewolf.
Weapons of the Undying Wind by AnOldFriend
This is a modders resource. Included are 4 brand new staves and 2 brand new swords.
Were-better by Sabregirl
This mod is all about Bloodmoon werewolves and makes it a bit better to be (and stay) a werewolf. It allows you to become a werewolf outside of the Bloodmoon main quest, without breaking it. Once you beat the Bloodmoon main quest you only have to transform into a werewolf at the full moon. Being a werewolf now gives you a stat bonus to your non-were form. Beware, you will lose it if you choose to cure your lycanthropy. One of the Bloodmoon werewolf quests will give you a slightly better reward. Be sure to read the readme for more information on the phases of the moons.
Were-betterer by Sabregirl
This mod is basically the same as Were-better, with one difference. You only transform into a Werewolf during full moons, except during the Bloodmoon main quest. In Were-better, you only transform into a werewolf during full moons after completing the Bloodmoon main quest.
Wereskins by Emberwolf
Direct Links: Arctic Bloodmoon and Dark Bloodmoon
These are just textures, designed to change the look of your werewolf. The only side-effect is every other instance of the Bloodmoon werewolf will look the same, but there are no game-stopping technical conflicts. There are Arctic Bloodmoon and Dark Bloodmoon textures. More Screenshots.
Werewolf Clans of Vvardenfell
Requires Tribunal, Bloodmoon
Adds wild werewolves (of various colors/clans: gold, red black and white) roaming all over Vvardenfell at night. The werewolf clans each have different fur colors and abilities. You can join the clans just as you do vampire clans - by infection from a werewolf of that clan. No quests are involved but each clan has a lair you can visit. This mod is still a beta (probably pernanetly) however the oddities with it are mostly cosmetic and don't overly affect gameplay. Read the readme for a full list of issues with this mod.
Werewolf Evolution by Cortex
Requires Bloodmoon
A balanced mod for werewolves. Makes werewolf attributes and skills depend on their value in human form plus a bonus, instead of them having fixed values that don't change regardless of how strong or weak you are in human form. The bonuses are calculated so that a person with 50 in each of his human attributes and skills will become a standard bloodmoon werewolf. If you have attributes or skills above 50, your werewolf will have them higher than normal. If you have attributes or skills below 50, your werewolf will have them lower than normal. This means as you go up levels and advance those attributes and skills useful to your werewolf, your werewolf form will become more powerful than the standard werewolf. It is game balanced as a low level werewolf will have many traits below 50 in human form so will be less powerful than the standard werewolf.
Werewolf Forget by Jaxalot
Requires Bloodmoon
Ever thought it was annoying that once you were sighted changing in or out of Werewolf form, there was no way to get back to normal life? This mod changes that. A certain amount of time after you're spotted transforming to or from werewolf form, the NPCs will all forget about it. This amount of time, in days, is determined with the following formula. Wait Time = 30 + (Reputation/10) + (Bounty/10) + Numerical Ranks in Telvanni, Redoran, Hlaalu, Mage, and Fighter Guilds. Each time the player is sighted transforming to or from werewolf form without first being forgotten, the wait time is extended by an additional 30 days. Jaxalot recommends sleeping for three days once you are forgotten, to reset the fight setting of any NPCs that have attacked you the day you were forgotten, just to be safe.
Werewolf Package by GlassBoy
Description may contain Bloodmoon Main Quest spoilers
Requires Bloodmoon
This mod package is for Bloodmoon werewolf users. It includes 2 mods. Werewolf Warning gives you warning messages two hours before you change from werewolf to human form and human to werewolf form. Werewolf at Will allows you to change to a werewolf and back whenever you want (except while swimming) once you have defeated Hircine and have lycanthropy. You change form by pressing the sneak button for less than half a second. You will receive a confirmation message box to prevent accidently changing.
Werewolves by McAsmod
Requires Tribunal
An entire mod devoted to adding the Werewolf experience to Morrowind, without Bloodmoon. There are many features similar to the Bloodmoon werewolves, and many features that are different. This mod was meant to be in two parts. Only the first part has been completed so far. You currently cannot have this mod's lycanthropy cured. Once you get it, you're a Werewolf forever. This mod can be used with Bloodmoon. Screenshots.
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