Galahaut's Morrowind Mod List Wiki

 

Dialogue

Page history last edited by Kainee 1 yr ago

Dialogue

Mods that add to or modify the written dialogue of NPCs.

 

Parent Category:

Game Improvements

Related Categories:

NPCs

Voices

 

Almalexia Undialog by SeekerVI

Requires Tribunal

Shifts the omnipresent subject of "Almalexia" to Temple faction members.

 

Appropriate Greetings by Arcimaestro Antares

Requires Tribunal

In Morrowind, even if you a leader of a faction, the lower ranking members still call you "Outlander," the guards still say "I am an officer of the imperial law, move along!" while NPCs that you have met many times still say, "Don't I know you from somewhere?" and powerful NPCs greet you with "E-e--e-excuse me, sera. But... well... you're the Nerevarine, and a big hero, and I don't really know how to talk to important folk like you." etc. This mod fixes all these inconsistencies with voiced and written dialogues. Moreover, in Tribunal there are many nice voice greetings that recognize your rank within a faction, but they are not used in Vvardenfell. In this mod, these greetings are used also in Vvardenfell.

 

Less Lore by ManaUser & Wrye

Requires Tribunal and Bloodmoon

Reduces the amount of lore seen in the game in two ways: adds "not local nolore" tests for a number of generic responses that should remove lore from nolored characters (particularly companions and Morrowind Comes Alive NPCs) and removes generic responses that the user is likely to know already or is no longer relevant since the quest has been completed.

 

Naked Nerevarine by Princess Stomper

Adds appropriate NPC greetings for when the Nerevarine is stark naked.

 

Nerevarine Greetings by Alphax

Fixes a bug after you beat the Morrowind main quest where NPCs all greet you with the same message. This allows NPCs to give more specific endgame dialogue and changes one of the endgame greetings to be consistent with all the others of the same type. Bethesda's default Nerevarine message will never be seen unless the NPC has no other possible greeting. Additionally, an error where Buoyant Armigers didn't give you a disposition increase was corrected.

 

No More 'Excuse Me Nerevarine' by Raptormeat

Fixes a bug after you beat the Morrowind main quest where NPCs all greet you with the same message. Fixes is so that after you have beaten the game, you hear it only the first time they greet you; after that, their greeting becomes normal. Some NPCs will still acknowledge you as being the Nerevarine and a celebrity in their greetings. These include Nerevarine greetings other than "Excuse Me" (such as "Honor to you, Nerevarine" from the guards) and other Nerevarine greetings.

 

Solstheim Undialog by SeekerVI

Requires Bloodmoon

Shifts the mainland subject of "Solstheim" to the northwest corner of Vvardenfell, to all units in the Imperial Legion and the Captain at Seyda Neen. Minor changes were made to some of the dialog itself. This mod aims to free most of Vvardenfell from the grip of S'vir's meticulous advertising and propaganda.

 

Links:

Empirical Morrowind - Dialogue and Voice

 

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