Companions
Mods that add companions, mercenaries, pets, etc. to travel with you.
Telesphoros' List - Companions
Skip to: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Abigail's Petshop by yati
Requires Tribunal, Bloodmoon
Adds a vendor in Seyda Neen who has about 80 various kinds of pets to sell to you. The pets will fight for you (Wolf, Bear, etc.) or carry things for you (Pack Guar & Pack Rat), and surely you can sell them back. Nearly all of them can gain experience and level up by themselves. All pets can be commanded to follow you, stay, or move around, and you can heal injured pets if you have bought some herbs (larger animals need more herbs). You can also see the status report of your pets. After you buy a pet, you'll learn a useful spell, "Teleport Pets," which can teleport your pet to your current position.
Aerie of Tir Thalor by Vincent Drew
Requires Tribunal
Allows you to hire fairly tough uniformed mercenaries (if you're worthy) who have custom command dialogue. It adds merchants, guardsmen, and other NPC's as well as a detailed custom stronghold for the new faction just south of Balmora. There's a lot of new dialogue so talk to everyone in the Tir Thalor hold (more than once sometimes) for some new adventures. There are four new quests, new custom graphics, scripts, creatures, etc. and a widespread faction presence. There are hopefully no balance issues in this mod, no superweapons, spells, etc. Also slowed up the 'Dark Brotherhood ceaselessly attacks you at level one' issue (so you don't any longer need another mod that does this.) Also includes all current Rhedd's non-vamp heads and the previous expansion changes from the old SAFIX.esp mod. A low-res texture version of the mod is also available.
Bear Companion by Baratheon79
Requires Bloodmoon
Adds a bear on the docks at Fort Frostmoth who will join up with you as a loyal companion. This companion is equipped with a version of Grumpy's warping script, to prevent him from getting lost on you. Note that this companion does not include the companion share feature, for the same reason Grumpy didn't include it in his wolf companion mod. This bear is intended to be able to fight alongside you and provide his company, not to carry all your equipment. Baratheon had to increase the bear's speed quite a bit, so he would have a chance of keeping up with most players under normal circumstances without the need to warp. Note: The bear is scripted to stop trying to follow you if you levitate. This is to prevent him from warping to your location, and potentially falling to his death. He will remain idle until you return to the ground and actually talk to him again, instructing him to follow you once more.
Beasts of Burden: Necromancer by WetWareV7
Allows you to raise 17 different undead creatures on the fly with no time limit, and no limit to number of raised creatures, through a mixture of ingredients, spellcasting, health, and fatigue investment. Should not be unbalancing, as you won't be able to carry enough or survive the health/fatigue cost of raising an army on the spot, except perhaps a Skeleton Horde.
Beasts of Burden - Tribunal by WetWareV7
Requires Tribunal
Adds an NPC just outside the gates of Balmora, who can buy your expensive items and will sell you a Packguar to carry your stuff around for you. The packguar gets stronger as you level up. If you overload your Packguar, he WILL move slower, as if he has too much on his back.
Blades Quest: Prophecy of the Lost Heir by Emma
Requires Tribunal
Story: During a fearful storm 15 years ago, a ship was wrecked off the coast of Khuul. Among the victims were Iliam Dren - the rejected firstborn child of the previous Duke Dren - and his wife and children. However, one of the bodies was never found: the mortal remains of Iliam's oldest son Artruhn are still missing. Now, the ageing emperor Uriel Septim is worried about the violent Morrowind atmosphere and is concerned for the future for the Vvardenfell people. One night, he has a very strange dream. In his dream, Mara, the Goddess of Love, whispers to him, telling him that Artruhn might still be alive, and that he might have the powers to govern Vvardenfell and bring peace to the area. She also tells him that help from the Nerevarine is necessary if the search for Artruhn is to be successful. The emperor has therefore now sent Caius Cosades' superior, the Blades' Very Special Agent Janicia Laboremus, to Balmora, with strict orders to persuade the Nerevarine to join her in her search for Artruhn. It's a battle against time - the rumours about the emperor's dream is all over the empire, and the corrupt relatives of the present Duke Dren have no wish for a new, righteous, government of the island...
Mod Info: You'll find Janicia Laboremus in Caius Cosades' Balmora house. As a skilled agent, she will of course never get stuck or disappear when travelling across Vvardenfell. All available companions in this mod use an enhanced version of the warping script that makes companions an asset instead of a burden. Only as Nerevarine, you will be able to accompany Janicia and be introduced to the agents at the Blades' secret hideout. As Nerevarine, this mod should give you approx. 8-12 hours playtime, six new optional companions, all with their own distinctive personalities and stories, a number of sidequests and some new allies. Includes two possible endings.
CM Partners by Cutthroat Mods
Requires Tribunal
A very large collection of companions; there are over 100. They include a variety of races, classes, and skills, and can become friends, companions, lovers, and/or partners. Includes many interesting companion features, as well as instructions for creating your own companions.
Companionable Cats by Emma
Requires Bloodmoon
The Ald'ruhn bookseller Codus Callonus suffers from allergy and need help to take care of the cats his sister left when she moved to the Imperial City. Pick your choice from 9 cats and kittens - or have them all. Designed to be pets, more than companions. You can interact with the cats - they will love you if you give them rat meat. And all "Children in Morrowind" will notice and comment on them. Same goes of course for the "Your Morrowind Family" mod - they will love the cats, and some companions will comment on them as well. Emma originally made this mod for her daughter. In the mod, there are two nifty rings - one for the cats, one for the kittens - which will bring them to you anywhere. If you are together with them, they will end up next to you, regardless if you are indoors or outdoors. If you are separated from them, you have to be outdoors for the rings to work. Features animated cat models by Cait.
Companion Arya by Baratheon79
Requires Tribunal OR Bloodmoon
Adds a female wood elf living in a yurt near Khuul who will join the player. This companion will level up with the player. There is a version of the .esp that does not enforce the 100-point cap. Aside from the automatic healing feature that has become standard in Baratheon's companion mods, she has little spellcasting ability. Instead, she is best with ranged weapons or spears. Her head and hair are from Better Heads v1.1, by Motoki.
Companion Beryl by Grumpy
Requires Tribunal
Beryl is another companion for your perusal and enjoyment. Ask anyone in Seyda Neen about "someone in particular" to get her to show up. She will give you a short intro, and then off you go. In Grumpy's attempts at companion creation, he tends to stay within the boundries established by other games. "Balder's Gate 2" made some attempt at it (as opposed to BG1), and that was enhanced a bit more when "Neverwinter Nights" came out, but for the most part, most games don't have a great deal of interaction with companions. She starts as a level seven guard, assigned to protect you. Includes advanced companion scripts such as a Potion-Saver by DinkumThinkum, teleportation, auto-move, levitation, sneaking, waterwalking, and levelling. This was Grumpy's final mod.
Companion Hilda by Dixon
Requires Tribunal OR Bloodmoon
Adds a female Nord warrior companion whose health, attributes, and skills increase as you gain levels. When you level up, she does too. She uses Rhedd's Nordic head model (included in the zip file). Hilda is designed to be a little weaker than you are, though that may not be the case if you're a level 1 magic user. She's strictly a fighter, and has no spells other than Levitate, Water Walking, Dispel, a permanent Water Breathing ability, and a limited teleport ability. Includes many other features such as scaling attributes and skills, companion sharing, teleportation to your character if she is lost, the ability to ask her to move aside, tolerance of friendly fire, and the ability to repair your items or loan you her armorer hammer. Hilda also uses healing potions, either bought or made, and will report her health. In addition, you can change her combat tactics. She can use Intervention spells and Propylon chambers if you ask her to, as well as teleport to Balmora, Frostmoth, or Mournhold. If Hilda dies, you can revive her for a fee based on your level.
Companion Hurd by Grumpy and Emma
Requires Tribunal
Before Grumpy passed away, he asked Emma to make a male version of Beryl, and this is it. Hurd is another companion for your perusal and enjoyment. Ask anyone in Seyda Neen about "someone in particular" to get her to show up. She will give you a short intro, and then off you go. In Grumpy's attempts at companion creation, he tends to stay within the boundries established by other games. "Balder's Gate 2" made some attempt at it (as opposed to BG1), and that was enhanced a bit more when "Neverwinter Nights" came out, but for the most part, most games don't have a great deal of interaction with companions. She starts as a level seven guard, assigned to protect you. Includes advanced companion scripts such as a Potion-Saver by DinkumThinkum, teleportation, auto-move, levitation, sneaking, waterwalking, and levelling.
Companion Lekknat by Sennenki
Lekknat, a Wood Elf, praised by the great Vivec himself for his sharpshooting abilities, is the companion for you. Lekknat features a diverse array of commands, settings and options. His armor can be repaired for maximum damage resistance, his bow can be restrung for maximum accuracy, and you can replenish his arrow supply so he can continue to aid you. You can also command him to follow, wait, or roam, as well as whether or not to fight or flee during battle. His helmet can be removed for noncombat situations, and replaced in battle. Lekknat can switch between a Longbow and Silver Shortsword. Feeding him bread will heal him. This is an old companion mod designed without the use of Tribunal companion functions such as companion share.
Dawn Companion by Korana
Requires Tribunal
Adds a companion to Desele's House of Earthly Delights based on Joseph Linsner's "Cry for Dawn" character. Also included are 4 sets of custom Better Bodies armor. The armor is in her luggage, found next to her. Her shield and sword are on her person. There is a second .esp that adds Dawn's race as playable, with no companion. In this version the armor, rose thorn shield, and sword can be found in Holdismod's shop in Caldera. Dawn uses Grumpy's companion scripts. Please read the included read-me for companion abilities, as his explanation is by far the best. Both esps, "Playable Dawn and Equipment" and "Playable Dawn" should be 100% compatible with one another.
Dog Companions by Grumpy and Emma
Requires Bloodmoon
Outside The Scar in Ald'ruhn, you will find a Dark Elf who has four different dogs for sale - a husky, a rottweiler and two dalmatians, all made by Cait. Each one of the dogs is using the same companion script as Wolf Companion Spot, with a warping system based on Grumpy's final companion script (Beryl, Constance), with fighting options and with "command rings" that will instantly warp the dog to the player and bring him out of combat mode. Very useful if the dog get stuck at a stair, as dogs don't have any animation for climbing stairs. Also very useful if the dog remains in fighting mode after a combat and therefore refuses to follow you. If you are separated from your dog, you can use the ring to recall it to you, provided that you are in an exterior cell. Once you have bought a dog, its command ring will be automatically added to your inventory if it isn't there (i.e. you can never lose it). The dogs also know a few tricks; if you give them rat meat, you can make them bow, sit, heel, lay down, or howl. The dogs can be ordered to stay outside if you enter an interior. If you happen to lose track of your dog, just go to the dog seller in Ald'Ruhn or go to Seyda Neen and talk to Eldafire. Both of these characters will know where to find your dog. The dogs also intereact with "Children in Morrowind," as well as MW Family, Constance, Laura, LoKKen companions, Lost Heir companions, and Witchgirl companions. These NPCs will notice and comment on the dogs. The dogs do not have companion sharing. The dog's attributes match your level automatically. You can determine their health and heal them with potions through dialog.
Dwemer Cyborgs by Henkbein
Requires Tribunal OR Bloodmoon
Adds a new 'race' of controllable Cyborg, a Dwemer Production Facility, and a quest. The Facility produces the robots and equipment needed for maintenance and upgrading. Manufacture your own Cyborg army and conquer Vvardenfell, or have them display your nicest armor. Treat them as mules and make them carry the heaviest loads, or have them walk around for company inside your lonely quarters.
Enmesharra's Refuge by Enmesharra
Enmesharra's Refuge is a medium sized Velothian tower just outside of Dagon Fel with some unique architecture and decoration (and a great view out the back door). It contains the things you would normally expect in a house mod (Mannequins, storage, library, etc.) plus a few extras. You can hire servants and guards to look after your house and provide services, but you have to pay them a weekly wage (don't worry you don't need to be there on payday, the house steward handles it). All the servants have companion share, so you can dress them as you like. Also has alchemy sorting.
Familiar Grimlok by MentalElf
Requires Tribunal, Bloodmoon
Adds Grimlok familiars to Morrowind. They come in three colors. In "buying" form, the Grimlok Familiar is a "Grimlok Familiar Egg". These are miscellaneous items that can be bought and sold (600 ea). A dealer NW of the Balmora silt strider, stocks 5 of the eggs per "Barter" session. His name is "Egan, Mage's Familiar Supplier" and he's a Wood Elf. He has 3K gold on hand and buys/sells only miscellaneous items. This enchanted egg will spawn the Grimlok familiar when dropped. There is a lot more information about the familiars in the readme.
Galith Companions by Baratheon79
Requires Tribunal
Requires Galith Race (by kwshipman)
Adds 2 Galith companions to the game, who you will find in The Rat in the Pot, in Ald-Ruhn. These companions include all of major functionality of Baratheon's other companion mods, and are based on Grumpy's latest companion script.
Grumpy's Packguar by Grumpy
Requires Tribunal
A packguar companion named Lulu that must be consoled into the game. Lulu has basic follow commands, as well as "Stay Outside, "Follow me inside," "Stay out of my way," and "Stay with me." Lulu is not a fighter, she will always attempt to flee. She does not level because of this, but her speed is adjusted to your character's speed.
Ice's Hideaway by CanadianIce
Download requires forum registration
This house was originally going to be just a quick little house for CanadianIce incorporating all the things she loved about other house mods (Phoebe's Abu Manor, KllrWlf's Wolf Manor, her first house mod, Wolverine Lodge). Well, she got carried away. It is now a mansion under the sea just south of Raven Rock. In this house are a few new models that CanadianIce imported into the game. These models are fairly high in the poly count, but she couldn't resist putting them in (the roses were just so beautiful, the sofa looked so comfy). To find the house, you can go the hard route or the easy one. Hard route would be to go to Raven Rock, and start swimming south. You'll find the house deep in the water in that bay. Easy route is that some of the major towns will have a "gate stone" that looks like a recolored greater soul gem. Click on that stone to be teleported to the hideaway's "Room of Beyond". These stones ARE companion friendly (they act as a door). A swimsuit fix and two versions of a Better Bodies update for the Hideaway are also available.
Jiub Companion by jimbob 11
Requires Tribunal
Adds Jiub to the prison towers in Moonmoth Legion Fort. He's awaiting execution, and would be quite grateful if you released him. He'll join you when and if he's released. Based on Grumpy's Companion 1.3.
Lady Death Companion by Korana
Adds a companion, Lady Death, to the game. She can be found in a special little lair Korana made for her, with some special little friends *wink wink*. Lady Death uses Grumpy's companion scripts, with the extra bonus of being able to teleport you back to Hell's lair. Please read the attached read-me for information about the companion abilities. The cell that lady death resides in can be found through Tharys Ancestral tomb near Balmora, or through Ashmalwia, Shrine. The body is a retextured Better Bodies 2.1 Seamless mesh version. No BB files are needed for the mod, as everything is included. She also comes with her own Lady Death outfit. Korana tried to stay as close to her original outfit, however due to mesh issues she had to modify it a bit. Her cape is still a work in progress, so it may clip with her hair. Included is Robearberbil's lovely version of her sword, complete with blood on the blade!
Also included in the same esp is a playable race. Please note that if you use the race there is no male version, so it will be blank until you select changing to female. For the player themselves there is also a sword and outfit included.
Laura Craft, Romance and Adventure by Emma
Requires Tribunal
Do you want some romance in your Morrowind life? Can you stand the thought of a Morrowind girlfriend who sometimes acts and talks like a real life girl? A girl who will get mad at you if you try to bribe her, but will enjoy a pleasant gift or sharing a bottle of Mazte at a nice tavern? A companion who also has her own problems - and an important mission to take care of? If the answer is yes, this mod might be what you are looking for. It adds a story-line and 17 quests, some of them very simple "lover's quests", some of them very rewarding, while others might be dangerous and time consuming. As time passes, you will be able to develope your relationship with Laura, for better or for worse. If you keep on playing as usual, the quests will probably not interfere very much with your ordinary gameplay. Laura will basically respond like other companions, but now and then, when you least expect it, she will bring up new subjects and new missions. This will only happen at certain places and during certain conditions, so there might be hours of gameplay between each quest. Like in the (very) old Girlfriend Breton mod, Laura Craft will still be your old time girlfriend, and you will find her outside her little cottage, just to the left of the bridge to Vivec Foreign Quarters. However, she will have a very much extended background story to tell you, and, unless your personality is very high, she will be reluctant concerning her feelings towards you. You will probably need to do some dating or maybe fulfil some of her quests in order to convince her that you are "worthy" her devotion. Laura also has new animations such as kissing, sleeping, and a new dancing style. Includes a choice of 4 different heads/hairstyles for Laura. Laura has advanced companion functions such as combat options, the ability to "hurry up," recall function, attribute levelling, levelled spells, levitation, waterwalking, healing health, restoring magicka, extended interaction with other companions by Emma, and many more abilities.
Lord of the Dragons by MadMax
Requires Tribunal
This is essentially a mod that allows you to ride dragons in real-time. The adventure begins when you meet up with a dremora in Balmora. Can you defeat the Dragon Lord's champions, and ultimately take control of his dragons? You must face 2 intense battles in order to have your chance to face the Lord of Dragons in the final epic battle. There are 3 types of dragons- Green, Red and Black. Each one of them starts with similar stats. However, as you use them, they will gain experience and levels. The maximum level is 100. Screenshots
Mage Companion Gabrial by Palinurus
Requires Tribunal, Bloodmoon
This is a template for a mage companion based on the late Grumpy's "Beryl" companion. This mod tries to cater to those who want their companion to be different from their PC - or, to be more precise, who specifically want a mage for a companion. Gabrial levels up with the PC, and with every level you get to decide which magical skill to raise, thereby determining which new spells she will add to her repertoire. You can meet Gabrial in Seyda Neen, where she is waiting at the town entrance.
Mage Companion Kendra by Baratheon79
Requires Tribunal
Adds a female mage companion, Kendra, to the game. She will level up along with the player. She will also automatically heal herself or the player if either drops to 50% health or lower. This mod was the first to include this auto-healing feature, which has since been retrofitted into many of Baratheon's other companion mods. Includes companion sharing and a version of Grumpy's warping script, as well as a face from Emma's Breton head pack.
Meadow Fae Companion by Korana
Requires Tribunal, Bloodmoon
Requires Meadow Fae Race
Adds a Meadow Fae companion. She is a relatively simple companion. Her name is Summer Hailshimmer, and you can find her living in a tree house in the same valley as Lillianth Facia, south of Balmora across the river from the egg mine. Summer he has many features. She follows closely behind you, warping if she gets stuck or lost. She will stay in one spot, move aside, or guard the area (wander). She can teleport both of you to her tree house, or return there alone. She can enter combat using melee, ranged, what she likes, or what you use. She restores her health and attributes, and will cure herself of illnesses. She can report her skills to you, as well as automatically levitating and waterwalking when you do. She has companion share, so you can change her equipment. She also has a custom face and a new wig in her inventory. She also levels using the same principles as in Grumpy's script.
Mercenary Pack (with Bloodmoon and Guards addons) by Baratheon79
Requires Tribunal. Bloodmoon addon requires Bloodmoon. Addons require original mod.
Original Mod: Adds 15 NPC companions to the world of Morrowind. These companions, unlike most of the others available, must be hired, and they are much more expensive than Calvus in Mournhold. Several of the mercenaries are located in a special mercenary guild building just outside of Caldera, but others are scattered around the game world. There are also three merchants inside the mercenary guild, who stock a variety of various items. There are no longer any generic soldier or archer NPCs. All companions now have a version of the warping script originally developed by Grumpy, as well as the companion share feature.
Addon 1: Bloodmoon: This is a small add-on to the Mercenary Pack mod. It adds 5 additional mercenaries scattered about Solstheim for the player to hire. All have the same capabilities as the original mercenaries in Mercenary Pack, as well as a new health regen ability. They do not presently level with the player, though that may be implemented at some point, as well as a few other companion features Baratheon has been experimenting with.
Addon 2: Guards: Adds 5 additional mercenaries located in various places around Vvardenfell, which can act as actual guards (great for strongholds).
Mog Companions by Baratheon79
Requires Tribunal
Requires MOG MOD
Adds 2 Mog companions to the game, who you will find in the Six Fishes, in Ebonheart. These companions include all of major functionality of Baratheon's other companion mods, and are based on Grumpy's latest companion script.
Morrowind Comes Alive by Neoptolemus
Requires Tribunal, Bloodmoon
Randomly adds over 1000 types of NPCs to over 300 cells to bring Morrowind to life. Uses leveled lists so that which NPCs spawn where is random, and what they're wearing and carrying is random. Once spawned, the NPCs then have a 20% chance of disappearing when you leave the cell they're in, so a new NPC will appear when you come back later. This means they are on a constant 'rotation', simulating people traveling to and from towns, and going in and out of the inns, shops, guilds etc. The aim of the mod is to alleviate the 'staticness' of the Morrowind world, which is a major (and dare Neoptolemus say, well-founded) complaint about the game. Look for the new NPCs in the streets, in temples, taverns, shops, forts, shrines, guildhalls, camps, and even Daedric ruins. You will also encounter a number of NPCs in the wilderness, including parties of travelers, adventurers and bandits, hostile and peaceful Ashlanders, traveling merchants and parties of Ordinators and Armigers on Red Mountain. All NPCs (except beast races) have new heads and hair by Rhedd and Allie, Zul, Gorg, Arathrax, Hellkitty, Emma, Eternum, Astarsis, Don Salus, UQForgotten, aedroth, MagicNakor and Sirius Snape, plus a few simple re-textures by Neoptolemus. Lastly, these new NPCs are all compatible with mods such as 'Give Your Orders', 'Dracandros' Voice' and 'Vampire Embrace', meaning you can recruit them without having to worry about them disappearing when you change cells, as their scripts automatically disable if they happen to enter follow mode.
Nevena's Assistants and Apprentices by Nevena
Bloodmoon OR Tribunal required for Companion Share, but they are not required for the mod.
80 new hireable assistants/apprentices, and one new East Empire Company merchant selling ingredients derived from Bloodmoon and Tribunal ingredients. This merchant also has three new ingredients that will allow the creation of Mark and Recall potions. The servants can be: Blacksmith, Chef, Brewmaster, Apothecary, Magister (Enchanter/Spellmaker), Guard or Seneschal. All you have to do is find them, hire them, and pay them by the month. These servants are called Assistants & Apprentices because once hired, it's up to you to provide them with the opportunities they need to improve their skills and inventories. They'll tell you what they need, and you go to other NPCs to buy trade contracts. Through your efforts, you can eventually have access to all tools, ingredients, clothing, and soulgems right in the comfort of your own home (including Secret Master, but you'll be paying for the privilege).
Nevena's Clubs and Courtiers by Nevena
Adds two new clubs, and the Courtier class. At the clubs, you can hire a Courtier to follow or wait for you wherever you wish, and have them recite authentic renaissance poems, songs and jests. You may also play as a Courtier, relying on your wit, charm and stealth rather than fighting skills to see you through. Also, there are two private rooms with amenities, one at each club. One of them is locked, as it belongs to Desidero, but if you can sneak in there past the guard, it`s all yours. Both clubs have respawning food (Desidero`s is in his room), plus a few 'complimentary refreshments' that don't respawn. There are also some other new items, such as a Skooma Still, Grey Ice, Superior Skooma Pipe, and two songs from independant artists.
Nevana's Ex-Slaves and Partners by Nevena
Requires Tribunal
Potentially offensive content - Homosexuality
Adapted extensively from Cutthroat Mods Partners, used with their permission, Nevena copied their Partners script into a Partners-Slave script. There is a dialogue option allowing players to turn newly freed slaves into Partners Mod companions, "Get to know you." The dialogue options are modified to accomodate a 25% chance an NPC will prefer to have a same-gender relationship (and toned down the severely negative reactions to suggesting intimacy as the "wrong" gender, and removed some assorted negative reactions to casual conversation choices). The Slave class is also tweaked, and is now playable.
NPC Pack by Baratheon79
Requires Rhedd's Heads
Adds a number of NPCs scattered about Vvardenfell who will eagerly join you in your quest. There is no Tribunal functionality available in this mod, which means no companion share and no warping script.
Of Human Bondage by DarkSide
A slavery plugin based on UlfGeir's "Slave Warrior Jessica" mod. Adds a basement area in the Suran Slave Market. Here you can meet Dekkan the Slaver, who will sell you a slave of any race and sex. Slaves are 5000 gold each, and each comes with a different weapon. Should work correctly with the Jessica mod.
Pack Donkeys by Emma, Cait, Grumpy, CDCooley, and Peter
Requires Tribunal, Bloodmoon
Right outside the gates to Suran, you will find a pack donkey seller with three donkeys for sale. Buy as many of them as you like. The pack donkeys are using a script based on Grumpy's latest warping scripts, so they are excellent at following. Thanks to a special ring, they can also recall to you (exteriors only). They are peaceful animals, so they won't join you in battle unless they get directly attacked. If you levitate, the donkeys will remain where they are. The donkeys can swim, sort of, and they have water breathing. You can heal the donkeys with healing potions from your inventory, and their health can be determined via dialog. Their attributes will adjust to yours automatically.
Pack Rat Upgrade by Baratheon79
Requires Tribunal
Modifies the stock Tribunal pack rat to use a version of Grumpy's warping script. No other changes were made, though Baratheon did use a brand new script, rather than modifying the existing one, to avoid problems.
Pegas Horse Ranch by MadMax
Requires Tribunal OR Bloodmoon
Adds a horse ranch which allows you to do what a ranch is supposed to do. With the ranch, you now have the ability to buy, sell, train and even breed horses. You also have the ability to ride horses using the latest riding script. You can also, eventually, breed and ride a Unicorn.
Reign of Fire: The Attack of the Dragons by Razhkul
Requires Tribunal
A great danger grows in Vvardenfell, a mythical creature, forgotten and turned into a fairy tale. The dragons have returned to the main island of Morrowind and they are planning to destroy the empire and impose the reign of fire. This mod features four new dragon models, green, red, blue, and black, each one with a different head, different powers, and two animation sets. There is a main quest to introduce the dragons into Vvardenfell and give you the opportunity to fight them. The dragons will attack cities such as Balmora, Pelagiad, Seyda Neen, and others. These attacks will be more frequent during the main quest. There are also four new dungeons, some of them including traps and puzzles. After completing the main quest, you can breed your own baby dragon; when it grows up, you can then ride it. There are two new head models as well as a new saddle model for your dragon.
Skaal Companion - Corana by Baratheon79
Requires Bloodmoon
Adds a female Nord warrior in the Skaal village who will join the player. This companion has her own pet wolf who will follow her around and fight beside her. She can also automatically heal herself and the wolf. Fully compatible with Skaal Companion - Ulfgaar.
Skaal Companion - Ulfgaar by Baratheon79
Requires Bloodmoon
Adds a male Nord warrior in the Skaal village who will join the player. This companion has his own pet wolf who will follow him around and fight beside him. He can also automatically heal himself and the wolf. Fully compatible with Skaal Companion - Corana.
Shock Centurion Companion by Vorwoda the Black
Requires Tribunal, Bloodmoon
The very first companion for Morrowind came not from a mod, but from Bethesda itself. Included in a certain Great House Telvanni quest was the reward of a Shock Centurion - a Dwemer Animunculus which would follow the PC and fight for him or her until destroyed. With the advent of Companion mods, advancements by people like Ulfgeir, Grumpy, Emma, The_Other_Felix, Baratheon79, Neko and Vorwoda have left this amazing pioneer far behind in terms of following ability and usefulness. New features introduced in the Tribunal and Bloodmoon expansions gave scripters the power to efficiently produce effects which were awkward (or impossible) before. Things like "warping scripts" and "Companion Share" did not exist at that time, and so our little golden friend became obsolete. Until now. This mod differs from other Companion mods in that you will have a hand in creating the Companion in-game. Updates the Shock Centurion with many new features and abilities.
Taglady - Adult companion
Thief Companion Constance by Emma and Grumpy
Requires Tribunal
She's unpredictable. She's unreliable. She's greedy. She's trouble. As a companion, she is probably worth her weight in... scrap metal. On the other hand, she might be an amusing company. At least if you can stand a companion that love's to chat your ears off, drink your booze and pick the pockets of your friends. Constance, the woodelf thief, will be happy to follow you on your Morrowind adventures. And once she knows you better, she will let you play an important role in "Her" Morrowind adventures, too. You will find Constance outside Gnisis, to the north-west if you follow the road. Anyway... hope you enjoy her, We surely enjoyed working on her! Some of the features- Timed chats, Thief skills, Extensive dialog, Interaction with other npcs (including other companions by Emma), Class and race-based level system, Enhanced movement script, Several fighting options, Numerous traveling options, Potion-Saver by DinkumThinkum, and Two beautiful bows by Zyndaar. Compatible with Improved Teleportation by CDCooley, Vampire Embrace by Cortex, & Galleon mod by MadMax. Screenshots, further information, and an Add-on by Dyn_Sol are available here
Tolarn Companion by MentalElf
Tolarn is a small dragon companion. Tolarn starts at level 8, and he advances through combat, leveling up. His health increases by 10 for every level he gains. Every five levels (1st at level 13 for example) he gets an increase in not only health but also melee damage and magic defense. You can see this by using his commands "Check Attack" and "Check Defense". Tolarn is animated.
Urbana Ranch by Blues The Squirrel
Requires Tribunal
Adds a small "ranch" to the west gash region that has ridable animals to buy. The location of the ranch is shown in the included image.
White Wolf of Lokken Mountain by Emma
Requires Tribunal, Bloodmoon
A large and engaging quest mod involving a White Wolf, taking place on Lokken Island, made by Teutonic. Lokken Island is an [enchanting island, with a charming village and a large castle that you may very well be able to consider as your "new home" once the storyline is completed .Includes a main quest with around 20 hours of playtime, as well as several side quests, many of them initiated only after the main quest is completed and based on random100. This way, you should be able to run into new situations and interact with the NPCs on the island for a very long time. Help Borka to test new local mead, run errands for Granny Torunn, take care of domestic problems in the castle, etc. There is also the opportunity for friendship, romance, and even an optional wedding for both genders. There are 96 new NPCs, all with new dialog, and 46 with new heads by Emma. There are over 400 pages of new dialog. Throughout the quests, you can find 4-5 optional companions using scripts by The Other Fix. This mod is designed as a quest mod, not a companion quest mod. You do not "have to" "drag" a companion along with you, as in some of Emma's previous mods. But, once you have completed the main quest, some of the NPCs will be happy to follow you on your adventures, if you want them to. There are many addons for White Wolf of Lokken Mountain available at Emma's site, ranging from NOM compatability, to Children of Morrowind additions, to a Christmas addon.
Witchgirl Adventure by Emma
Requires Tribunal
Hours of gameplay, a dangerous rescue mission, a strange artifact, ever-lasting companionship, odd characters and romance for male as well as female PC Characters - you'll find it all in the Witchgirl Adventure. Get enchanted by Morgana de Hex, the Ald'Ruhn witchgirl. She's a talkative Breton, who would just love to be your companion. Far from being your obedient slave, she has a rather lousy temper and might curse you from time to time. But there are ways to make her as happy as a songbird, too. You'll find Morgana de Hex outside her house close to the Ald'Ruhn temple. Visit her home together with her, and she might even let you meet a very odd relative of hers. Morgana and her friends have different dialog options depending on the sex of your PC Character. With a female character, Morgana will be your best friend, with a male character, she might offer more than that - it you play your cards well, that is. After being introduced to a very special relative of Morgana's, you will be thrown into a story line that will take you all over the Morrowind isle. You will hear tales about lost artifacts, and you will encounter a person who might be a danger to all the people of Vvardenfell. At least 6-8 hours of gameplay lays ahead of you. Don't forget to talk to Morgana and her friends now and then. Certain circumstances might alter their standard greetings. You can complete the whole adventure on your own. But certain aspects will be lost - such as romance, for instance. After finishing the adventure, some of the NPC's will stay on as your companions, and as soon as the adventure is over they will come with you to Mournhold. You will also meet a new kind of Morrowind character - the NPC personal trainer, who will help you to develop your companion's abilities in whatever way you may choose.
Xeon's Advanced Companion Creatures by XeonXT
Requires Tribunal
Xeon's Advanced Companion Creatures are the most manageable companions you'll ever own. They can be controlled without ever going through a dialogue box, and have some special features that are unique to these companions. Read the included readme file to learn exactly how they work.
Yagrum Advanced by MC
Requires Tribunal
This mod makes Yagrum Bagarn much more interesting and useful in the game. With this mod, he will now be able to use his Master Crafter skills to build you Sphere, Steam, and Archer Centurion companions, as well as a dwarven airship to take you anywhere in Morrowind.
Back to Categories
This page has been viewed
times.
Comments (0)
You don't have permission to comment on this page.