Beast Mods
Mods dealing with Argonians, Khajiits, or other, new beast races.
MechaFox's Khajiit Mod List
Ultimate Morrowind Playable Race List - Beast Races
Argonian First Guard Armor by Zenorf
Adds a new set of armor that is designed for beast races. There is a small quest to obtain the armor.
Argonian Helmet by Jade_Elixir, Phijama, AnOldFriend, and The_Inwah
A light armor helmet designed for Argonians. The helmet can be found for free.
Attractive Arsenal by Adul
Does not require Tribunal, but functionality of certain items is lost without Tribunal.
This mod adds a whole shipment of new, unique, realistic arms and armor to Morrowind. Items are bought on a ship located north of Hla Oad. Many of the items have unique functions, such as claws which use Hand-to-Hand to hit, weapons that can be held in one or two hands, and a net that you can throw on enemies to paralyze them.
Beast Leggings (Set 1, 2, and 3) by Dragonheart
Set 2 requires Tribunal, Set 3 requires Bloodmoon
Adds leggings that beast races can wear, since they cannot wear boots. There are three sets, one for Morrowind armor, one for Tribunal armor, and one for Bloodmoon armor.
Beil'Kaj by Cell
Better link needed.
Adds a new Khajiit race called the Beil'kaj. They have new textures to make them look like Snow Khajiit.
Bengali by MP*Canus
Adds the Bengali, hitherto unknown cousins of the warm-climate Khajiit. Has both a male and female head based on the Khajiit tiger heads, with the full set of hair and proper vampiric heads, as well as entirely retextured bodies. Additionally, 2 new spells have been added; Eye of the Tiger, (a much longer-lasting Night Eye), and Jacobson's Organ, an innate Detect Creature spell based upon the organ Real Life? cats use to further discern interesting smells.
Better Beasts by AlienSlof
Possible offensive content (beast nudity)
Replaces the original beast races with better bodies and all-new textures all hand-painted by AlienSlof. All this does is change their appearance;they are still beasts with claws and tails. Also adds 4 new playable heads, 2 Argonian and 2 Khajiit. Includes animated and glow-mapped vampire heads.
Better Bodies for Beasts by Sabregirl
Possible offensive content (beast nudity)
Replaces standard Argonian and Khajiit bodies with Better Bodies version - but still beastly. This isn't beastly features, just using the standard better bodies meshes for beast races. Has some clipping issues, but fairly minor. Uses Bethesda based textures; female Argonians are still flat. No external bits for the males either; however, there is a patch for full Khajiit male nudity available. Also contains an "Argonian-only" version with new Argonian textures by Silaria. This version can be run with Better Bodies for Beasts, as long as it is later in the load order than the original mod.
Boots for Beasts by MorrowModder
Optional .esp for Tribunal, optional .esp for Bloodmoon
This mod adds tweaked boots for beasts. They are in the style of the original, stock armor. They can be found in various places, but Meldor in Balmora has a lot of them.
Carnithus Armamentarium Complete by Carnithus
Requires Tribunal, Bloodmoon
Better Bodies suggested, not required.
Original Description: Carnithus has become old and tired. Taking a break from looting and plundering, he has opened a shop in the Mournhold Bazaar to sell his many items that he has collected over time. This mod contains all of Carnithus' previously released armor sets with new female versions, and beast variants for greaves to cover the ankle. There is armor, weapons, wings, skirts, neck wraps, clothes, skins, masks, jewelry, liquor, blood, and a whole lot of stuff all for sale at a reasonable price by the man himself, Carnithus, who is also Vampire friendly! There are other items as well such as rugs, tapestries, statics, etc. that are not for sale, but included in the mod. The items here have no scripts or enchantments attached (except for wing rings) and have rebalanced stats that should allow for completely balanced game play.
Complete Version Description: This is the "complete" version of Carnithus Armamentarium for those wishing to start a new game or those who have never installed the mod before. It combines the original Carnithus Armamentarium with both Addons. The Armamentarium is now located in the Molag Amur region from the outset. Carnithus should no longer equip items (except for robes) that you sell him. Even if he does equip an item he should reset when you reenter the Armamentarium. The music will now continue to play while you browse the Armamentarium, and will end when you leave even if you teleport out. The Chain Maiden armor and clothes are for Better Bodies only.
Note: If you have an older version of Carnithus' Armamentarium installed, then you will need to download Addon II and follow the instructions.
Daggerfall Khajiit by Agouti
This mod adds the race of Khajiit that was in Daggerfall. 2 ESPs are included, Daggerfall fur and Daggerfall Khajiit original.
Eljiit Complete by Nytekat Shadowborn
Requires Tribunal, Bloodmoon
A new race has been born! The Eljiit are fun loving and kind, but watch your pockets, because they are prone to thieving. The Eljiit are a warm race of misfits. They are half Elf and half Khajiit. This race is balanced, although the birthsign might be little overpowering. If you don't like the birthsign, don't use it. Includes armor/clothing made by Windir, Neuman, Sheikizza, Niero, Gorg, N. Horohov, and Jeremy McGuinn modified to fit the Eljiit.
Jo'Rakht Khajiit by Sabregirl
This is race of Khajiit Dunmer hybrids, a magic & stealth-based race, they are very acrobatic. They have a jump ability and slowfall so they always land on their feet. They also have a magicka bonus (1.5X) and CE Night Eye. They are a complete Khajiit reskin - not just a recolor. This mod is a playable race with some NPCs and lore. No quests. Includes two faces for each gender, working vampire heads, 2 female hairstyles, 4 male hairstyles, two new birthsigns, Jo'Rakht NPCs vendors, enchanters, and trainers, a lair for the Jo'Rakht in the Ashlands near Galon Daeus, a purchasable teleport ring to return back to the lair, racial lore in the form of books and dialog. Temple members may attack you if you try to talk to them about the Jo'Rakht, if you are one.
Khajiiti Architecture by Veet (Direct download link. View link to left first.)
Adds a new architecture style based on Pueblo and Anasazi buildings.
Khajiiti Diversity by Atreus
Adds 3 new Khajiit races, the Cathay-raht jaguar-men, the massive Senche-raht tigers, and the mysterious Dagi-raht. It also alters the race description for the generic Khajiit category to better reflect the fact that Morrowind's 'Khajiit' are really the Suthay-raht. There are no retextures. If anyone wants to use this mod as a platform for artistic improvements, that is encouraged. Until then, the heads and meshes here are all the ones that were shipped with the original game. You'll note that each race only allows one type of head (other than Khajiit) in order (along with changed height, weight, attributes, abilities, powers and skills) to represent the diversity between the races. Some of the Khajiit NPCs have been changed to new races, but not many, since the "Khajiit" in Morrowind are mostly Suthay-raht anyway, and also because the Senche-raht and Dagi-raht would be remarkably rare, if not unheard of in Morrowind. None of the major Khajiit NPCs were changed, as they all fit the Suthay-raht profile well.
Khajiit Faces (Optional: KF_Replace) by Detritus2004
KF_Replace requires original mod
Adds more playable faces to the Khajiits. There are 9 female and 8 male faces, plus 2 hair pieces for the males. KF_Replace changes the faces of many Khajiit in the game using the faces from the original mod.
Khajiit Faces by Zuldazug
Adds 5 new male Khajiit faces which are retextures of Bethesda faces.
Leggings by Adul
Tribunal and non-Tribunal version included.
Play a beast character and still wear boots? It's possible now! Just go to the southern tower of Tel Vos. Ascend to the highest level, where you'll find Ra'Kothre, the Khajiit warrior. He can make leggings from ANY common boots. The only cost is 10% of the base cost of the boots. Just don't forget to bring him the type of boots you want to make a pair of leggings from. The non-Tribunal version has Bonemold Leggings, Chitin Leggings, Daedric Leggings, Dwemer Leggings, Ebony Leggings, Glass Leggings, Imperial Steel Leggings, Imperial Templar Leggings, Indoril Leggings, Iron Leggings, Netch Leather Leggings, Nordic Fur Leggings, Orcish Leggings and Steel Leggings. The Tribunal version adds Adamantium Leggings, Dark Brotherhood Leggings and Royal Guard Leggings to that list.
MaSsAcRe's Armor for Beast Races by MaSsAcRe
Allows beast-races to wear full helms. May potentially cause issues if trying to wear non-beast boots.
More Void Armor by Kieve
Open Daedric Helm by Dragonheart
Adds an open Daedric helm for beast races.
Orcjiit by Regan
Adds a new race to Vvardenfell, the result of crossbreeding between Khajiit and Orc. No explanations are provided as to how this race came to be, that is left to your vivid imagination. Certain non-orc head meshes have had tusks added and have been reanimated. Each gender has reanimated vampire heads with flaming eyes. There is also a small article of clothing for females, which can be found on the table in the Census and Excise office.
PC Voice Complete: Khajiit M/F by Lucypher
Requires Tribunal, Bloodmoon
Requires PC Voice Complete
This mod features Khajiit male and female voices for the PC Voice Complete mod, which adds voice and other sounds to your character.
Ra'Kath Panther Khajiit by Evil Panther Productions
Adds a new breed of black-furred, blue-eyed, panther-like Khajiit to the game. The race favors magic-using character classes, though with their natural feline agility, the door is not closed to other styles of play.
Sajiir by CactusBoy
Adds the Sajiir as a playable race with new skins. A fierce and proud people, the Sajiir share the frigid regions of Tamriel with the Nords of Skyrim. Though somewhat less agile than their Khajiit cousins, the Sajiir boast superior size and strength to compensate for their lack of dexterity. The Sajiir are known to be ferocious warriors, but their nomadic lifestyle has led them to develop skills as hunters and gatherers. Never remaining in one place for long, their settlements are often difficult to locate, especially when they don't wish to be found.
Sharper Khajiit Faces by Carnajo
Contains replacement textures for the Khajiit faces which are a bit sharper.
Slof's Black Panther by AlienSlof
Contains two new black-furred khajiit races, the Black Panther and their beast race cousins. The beast race has also been done using the Better Body mesh - the joints at elbows and feet are a bit odd, but they're disguised as much as possible. This means the beast races can use the BB-compatible clothing.
Slof's Black Panther Robes by AlienSlof
Adds a full set of both styles of Hurdy Gurdy robes to two traders, specifically for Black Panther and Black Khajiit ladies. See Milie Hastien in Balmora or Bivale Teneran in Ald'ruhn Under Skar for the robes. They are expensive, but very enchantable. Also includes the same three extra robes done for Robe Traders. They leave midriff or chest bare, showing off black fur, and although created for the Black Panthers, they will work with any black Khajiit females.
Slof's Maned Khajiit by AlienSlof
The Mane is no more a "breed" of khajiit than the other, more common forms of the catmen; he is simply unique. They are, without exception, male, huge and muscular. He has a natural resistance to poison, probably from generations before him having to suffer repeated assassination attempts, and he can see in the dark like most cats. He also has the ability to fortify his personality and silver-tongue his way into getting what he wants. He's primarily a warrior. There is also a beast race variant of him - exactly the same but with big paws and tail.
Two Male Khajiit Faces by Exailious, Turjan, and Motoki
Void Assassin Armor by Kieve
Contact Galahaut for private sending of latest public version.
Contact Kieve (on official forums) for private sending of latest version (never uploaded?)
White Senche Tigers by Kieve
Adds the White Senche race, which is BB-compatible. Also uses new foot meshes, physiqued hair, and all sorts of fun new high-quality goodness... Senche hunting armor is included, as are a couple of "Jhirl Robes". Screenshots.
X-Jiit by Regan
Multiple ESPs, some require Tribunal, Bloodmoon, main one does not.
Adds 6 new races to Vvardenfell, all results of crossbreeding between Khajiit and Elven or human races. They are naturally stealthy, have an aptitude for unarmed combat and have inherited some of their abilities from their maternal side. Also included are a pair of clothing vendors selling a few items with new textures. A couple of companions have been placed in Suran and will join you when you level is high enough. Please refer to the readme for a more detailed description and *VITAL* installation information.
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